**UPDATED**
Ok, it seems my point didn't make it across properly, or I am wording this poorly. Let me try and restate this. If a player wants to sell what they obtained, via local markets or some type of market place, that is fine, that is the economy. What I was trying to find out is if people are ok with someone just trading any and all gear/money/items to another player at any time for any reason they want to. It just seems it would be tough to verify RMT with this kind of set up.
I guess the best way to give an example would be like this. Let's say a popular streamer or even a new guild member of a large guild decides they wants to start playing Ashes of Creation. They have a few thousand followers or a few hundred fellow guild members playing also or they join during this "free trial" period. They create their character and immediately obtain best in slot gear, and all the materials they needs to either max out, or get a high level in most of the life skills because everyone just drops it on the ground or trades it with them as needed so they can level up. End game content is available as soon as they level up their character which could be power leveled quickly with group content. Also, imagine these guilds declare war on another guild for a grind or resource spot. People are ok with this?
The original post was to cover Gear and silver, not all types of trading. But again, I am probably missing something.
I searched for a bit in the forums and couldn't find a post discussing this, so if it is old news and I am beating a dead horse, sorry. I just wanted to know how other players feel about Player to Player Trading.
From what I found, this is the game's stance on player to player trading.
There will be player to player trading in Ashes of Creation.[3]
Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that. – Steven Sharif
Source:
https://ashesofcreation.wiki/Player_to_player_trading
My Personal Stance:
1. It should not be allowed
2. Gear should be account, character or bound on equip once it is obtained either by drop, crafting, or purchase from crafter.
3. Game Currency should not be traded between players outside of their own account.
4. If gear/currency are going to be traded, there needs to be a set minimum character level for
both players to do so unless it is your own account.
My Rationale:
1. Real Money Trading will become a huge issue with the game and the bane of World Chat

2. PVP at lower levels will be discouraging for players with new accounts as they will be fighting current players with top level gear. (Twinks)
3. Encourages players to quickly bypass the beginning game content and areas.
4. Catch Up mechanics will arrive over time. They do in every game.
These are problems I have seen coming. I played World of Warcraft from Burning Crusade until the middle of Battle for Azeroth. During that time I started playing Black Desert Online in Korea and when it was released in NA I switched over and participated in the Alpha and Beta testing and currently still play Black Desert Online daily. The games are night and day different, but both are enjoyable. I mention this because I have seen both sides of the spectrum and it seems Black Desert Online did it right with the player to player trading.