Neurath wrote: » There will be Node Wars and Guild Wars. Corruption system does not apply to Node Wars and Guild Wars. Furthermore, there will be the Caravan System where the corruption system does not apply. You can choose whether to fight in Guild Wars, Node Wars and Caravan Systems in terms of defence or offence. I do not see a need to have a toggle and no toggle is currently planned.
Bricktop wrote: » You can also choose to toggle with the option he presented, and nobody is forcing anybody to toggle for 24/7 PvP. Why not give the players who want the option for PvP to happen at any given time without any consequences happening to either party the option of PvPing if everything is completely mutual? I too would like to hear some actual downsides and not just "Well there's PvP already in the game"
Sathrago wrote: » Remember that they do not want to promote ganking in such a manner and that the corrupted system is there explicitly to curb this ganking mentality that players might get into. Every other part of the game will have pvp for you to go and do so honestly just focus on that. I will say though that in my other thread talking about going to war with other organizations we did hit on the point about this that might help you. Basically if you wish to go around and kill players as much as you want, you just have to go to war vs every other guild/alliance.
winner909098 wrote: » I guess that would help, but it needs to be clear what it means. I don't want noobs to click it because they are testing what stuff does, get killed, and then complain on the forums.
George Black wrote: » The part of the global population that would like to place a "free gang" mark on them would be extremelly small. It isn't worth spending resources to work on this feature, which would have to synergize with the rest of the game.
Sathrago wrote: » George Black wrote: » The part of the global population that would like to place a "free gang" mark on them would be extremelly small. It isn't worth spending resources to work on this feature, which would have to synergize with the rest of the game. I think this is probably the best retort so far. You have to think about this as well, if you flag up with this option that means you are essentially going to be attacked by everyone that looks at you just like a corrupted player would be. You are creating an option that screams free loot for a zerg of non-flagged players.
Tyrantor wrote: » It may come as a surprise to you, but some of us have played games that had no restrictions on PvP I have no concern about being attacked who cares? Or rather back to my original question to you why do you care if I, ME, MYSELF gets attacked? How does this change the game for you? How does it make the game worse for you in any way?
Bricktop wrote: » I disagree that this is scope creep. Theres already toggling for bounty hunters to my understanding and this would just make it so you are always flagged (purple). Doesn't seem like a lot to code to me but I am 100% not a game designer.
Sathrago wrote: » I care mostly because once you have this feature many people will complain about the ganking and want the game balanced around surviving as a player vs many other players. You create a dynamic in the game similar to Albion Online where the players want more help surviving these scenarios and this all pulls attention and design time on the other parts of the game that I feel are more worthwhile. Even when its a choice on your part that will not stop the complaints and people asking for crap that doesn't benefit the rest of the game.
Sathrago wrote: » I don't entirely understand why a bounty hunter needs to be flagged in order to hunt corrupted players. Can't they be attacked by anyone without the attacker gaining corruption?