Neurath wrote: » It is not good enough to have 1vs1 fights between a Corrupted Player and a Bounty Hunter. Hard Counters mean 1 in 8 fights is an automatic loss if Hard Counters are substantial. The system has flaws because no system is perfect. There is nothing to stop corrupted players grouping together or being killed by their friends. If a Bounty Hunter wants to group they should be allowed to group. If the debuff applies to the group then Bounty Hunters won't even be required. I'm an advocate for Greens killing Reds regardless of if a Bounty Hunter is present.
daveywavey wrote: » I think that's part of the whole "trying to discourage random killing" thing. There's no saying you can't roam around in a gang of your own. Then, when Bounty Hunter and friends turn up, it's 6 vs 6. Plus, it's probably a little early to assume it just won't work. I'm sure they'll be open to feedback once it gets going.
Neurath wrote: » Skill won't be reduced but fighting efficiency will be reduced. It makes little difference in the situation you advocate for because the disadvantage would be present in terms of 1 player verses a group of players any way. It is not likely 1 player can kill a group of players regardless of handicaps or not. Incidentally, I will most likely be a Bounty Hunter. There is competition between Bounty Hunters. Greens can't turn purple against Reds. We've discussed greens in combat with Reds to turn purple but then the system would be skewed to serve the undesirables and won't protect the vulnerable. It is difficult to balance the system without tests. Tests will come and balance will be gleaned.
Neurath wrote: » I personally think its a travesty that a Bounty Hunter must fight a corrupted at full strength when certain people won't touch a red at any corruption stage.
daveywavey wrote: » The bit I liked the least about the whole Bounty Hunting system is the tracking thing. Why would being a Bounty Hunter automatically allow you to know the locations of all nearby Corrupted? I'd much rather have a system where the Bounty Hunter has to ask local NPCs who can tell them if a Corrupted has been nearby lately, and can point them in the right general direction. Puts the "Hunting" into the name. "Last I heard they were northeast of .....", for example. It's Bounty Chasing if you already know where they are! Or some other similar idea thought up by somebody more experienced at game design than I am.
Neurath wrote: » There are two reasons I back the disposition of no level playing field between Bounty Hunters and Corrupted Players. The first reason is because to become Corrupted you have to kill a Non-Combatant. I do not see why I, as a Bounty Hunter, should have to fight on an equal footing to resolve an issue that was not actuated upon an equal footing. The second reason is because Corruption is not a desired state by most, and, those few who do desire it want to remove the penalties altogether. It was hilarious to hear the penalties for corruption do not apply to the main source of correction (Bounty Hunters) in combat. If there was no Hard Counters, then I could understand the reason for the equal footing between Bounty Hunters and Corrupted Players. Skill and skilled play are my preferred states in PvP. Yet, if Hard Counters can't be overcome by skill then it means the corruption reduction functionalities are lacklustre. Some of us don't particularly want to rise through the Bounty Hunter ranks and don't see a reason to fight fair either. One reaps what one sows.
mcstackerson wrote: » I don't see this as a problem and just as another risk of Corruption, at least, atm. If a bounty hunter wants to zerg down corrupted players then cool. I don't see the corruption/bounty hunter system as a source of skilled pvp. You aren't supposed to kill someone who isn't fighting back because you want a fair fight. Taking corruption is a risk you take when you want to kill someone for a reason outside of the system, whether it's for the resources they have, the spawn they are trying to farm, or any other reason you think is worth the risk.
Gankez wrote: » mcstackerson wrote: » I don't see this as a problem and just as another risk of Corruption, at least, atm. If a bounty hunter wants to zerg down corrupted players then cool. I don't see the corruption/bounty hunter system as a source of skilled pvp. You aren't supposed to kill someone who isn't fighting back because you want a fair fight. Taking corruption is a risk you take when you want to kill someone for a reason outside of the system, whether it's for the resources they have, the spawn they are trying to farm, or any other reason you think is worth the risk. and i understand taht.. my point is that the devs are clearly looking to have a system where bounty hunters track down and kill corrupted players but what they seem to be aiming for is to have a system where the reds are able to defend themselves vs the bh's .. without the bh disabling the corruption debuffs in an area it defeats the purpose and is against the spirit of what tehy are after. personally i dont think that debuffing a character's ability to fight for killing non combatants is a good idea at all.. i think having people able to actively track you, losing gear on death and being kos at cities is plenty to deter people from being griefers.. but im not trying to argue that
Balrog21 wrote: » Pretty simple, dont go around friggin ganking people and you will be fine. If you do, pay the price and be prepared to suffer from your own choice to kill someone for fun or their goods.
Gankez wrote: » either way I'll enjoy killing you and people like you when the game comes out because the difference between us is, I (and reds like me) don't want an easy fight, and thats why i win more than i lose.. ;P I kill everything that moves, non combatants are just one more body, not a particular target..just something that happened to be in the wrong place at the wrong time.