vmangman wrote: » I agree that speech bubbles add so much to player interactions. Having the option to disable them is a much better solution than completely removing them.
CROW3 wrote: » I second this verbatim. And maybe add a duration timer for how long a speech bubble would remain on screen?
Gankez wrote: » speech bubbles belong in games from the 90s ;p keep it in the box imo
Sokken wrote: » I believe the lack of speech bubbles is to the detriment of players engaging with each other in an immersive and personal way.
Geronimo wrote: » Sokken wrote: » I believe the lack of speech bubbles is to the detriment of players engaging with each other in an immersive and personal way. IMO it would be the opposite of immersive because IRL people don't use speech bubbles. Gankez wrote: » speech bubbles belong in games from the 90s ;p keep it in the box imo I concur with this sentiment and would disable speech bubbles if they existed. Instead I would support built-in real time voice communication either for just my party or with selective mutability options.
vmangman wrote: » Some of you people are just ridiculous. Speech bubbles that can be disabled do not affect you in any way so why would you argue against them?
Geronimo wrote: » @vmangman Hopefully you saw my answer to your question above. Please note, I never said that a dialog pane was more immersive. I prefer VOIP
daveywavey wrote: » I'd disagree that speech bubbles are immersive. Anything like that that pops up in my screen as I'm looking at characters makes it feel more like a comic book. At least a chatbox stuck in the corner is out of the main view of the screen, and feels decidedly less "comic book"y. I don't mind very small speech bubbles for very short NPC text, but I don't want to see speech bubbles for Player text.
vmangman wrote: » daveywavey wrote: » I'd disagree that speech bubbles are immersive. Anything like that that pops up in my screen as I'm looking at characters makes it feel more like a comic book. At least a chatbox stuck in the corner is out of the main view of the screen, and feels decidedly less "comic book"y. I don't mind very small speech bubbles for very short NPC text, but I don't want to see speech bubbles for Player text. And looking at the chat box in the corner is more immersive? Not to mention that sometimes you might not even notice that someone is trying to talk to you because you didn’t check the chat box in the corner of your screen. Are you RPing a hard of hearing character or why are you not responding to the person typing to you? Oh it’s because you didn’t check the very immersive chat box in the corner of your screen. That makes sense. Just turn off chat bubbles and stop arguing against a system that doesn’t affect you at all.
daveywavey wrote: » vmangman wrote: » daveywavey wrote: » I'd disagree that speech bubbles are immersive. Anything like that that pops up in my screen as I'm looking at characters makes it feel more like a comic book. At least a chatbox stuck in the corner is out of the main view of the screen, and feels decidedly less "comic book"y. I don't mind very small speech bubbles for very short NPC text, but I don't want to see speech bubbles for Player text. And looking at the chat box in the corner is more immersive? Not to mention that sometimes you might not even notice that someone is trying to talk to you because you didn’t check the chat box in the corner of your screen. Are you RPing a hard of hearing character or why are you not responding to the person typing to you? Oh it’s because you didn’t check the very immersive chat box in the corner of your screen. That makes sense. Just turn off chat bubbles and stop arguing against a system that doesn’t affect you at all. Whoa whoa whoa, "simmer down slayer"... Yes, having a chatbox at the corner of the screen where it's not affecting or impeding my vision is a lot more immersive than having bubbles of text shooting up in front of my face while I'm trying to look at the picture. Just like when you attacked Geronimo before, I'm simply saying why I find speech bubbles to be less immersive. You're entitled to your opinion, just as I'm entitled to mine.