Tragnar wrote: » You are a bit off here. Players want control - in open world if you are ganked by someone you have no control, because usually they pick an opening that is to their advantage (such as you fighting a mob) and thus making such combat inherently imbalanced There are many systems to curate pvp in ashes and i don't think it is fair by you or anyone to comment on them without learning about them first. Which I can say you have no idea what pvp systems are in ashes - just from your post
Ciube wrote: » I do not understand how it is possible not to understand that today 2020 a game with classes and tab targeting cannot host, due to various balance problems, pvp except in a completely amateur and instantiated form, or managed separately with servers dedicated to pvp and dedicated pve servers, where in one cities will be destroyed by players via the pvp system and by npc and events in pve servers.
Ciube wrote: » I don't understand where the problem lies in pleasing as many players as possible. Amazon's New World understood that pvp was a problem for many, and ran for cover, what makes you think your game is different?
Sorf wrote: » Just because something is different from the norm doesn't make it bad, poor implementation makes it bad (which is why New World had the response it did). Maybe Ashes won't be for everyone with the open world pvp, but I think they will implement it well and many will enjoy it. You can't please everyone, but I believe Ashes will please the market of people that want this type of MMO from what they have shown as and how they speak during updates. Where you may see other players destroying your city and being upset by it, I see a chance for a community to come together to build the city in the first place, and then having a chance to defend what they have built. If you lose then you rebuild, either continuing with the community or building a new one which sounds like it will keep the game fresh and interesting. Certainly beats sitting in a PVE area/City that's immune to attacks and sitting semi-afk whilst waiting for a BG or instanced pvp event to pop up anyway, from my point of view.
George Black wrote: » The aim was to feel the void left by 15 years of crappy mmos and get back to risk vs reward. The fact that you are here means that you aint happy with what's out there.
Ciube wrote: » Here, I expected cooperation between players to give birth to cities to spawn npc that gave quests and to discover dungeons and special boss fights in dynamic open world with public events that risked destroying the villages or cities created by the players, all surrounded by PVP in dedicated areas such as Teso or GW2. But this is only my idea.
Ciube wrote: » I think that if wow after 15 years is still among the numbers 1 it is because no one else has managed to do better, the problem of wow is now at the graphic level and the optimization of the rng which in 2020 is overcome by a token system at the FF14 for the purchase of items.
FuryBladeborne wrote: » Ciube wrote: » I do not understand how it is possible not to understand that today 2020 a game with classes and tab targeting cannot host, due to various balance problems, pvp except in a completely amateur and instantiated form, or managed separately with servers dedicated to pvp and dedicated pve servers, where in one cities will be destroyed by players via the pvp system and by npc and events in pve servers. From what I understand, the open world PvP over world bosses and dungeons is based on Archage and Archage was very successful. So, a successful MMO can apparently host PvP in an open world. Archeage has almost closed, and at present I am not in much health, so I would say that if they took Archage as an example they have done a good fuck. Forgive me for the expression Ciube wrote: » I don't understand where the problem lies in pleasing as many players as possible. Amazon's New World understood that pvp was a problem for many, and ran for cover, what makes you think your game is different? Thanks for the replies and any discussion. Pleasing as many people as possible is an option. It does have a cost in what can be done. For instance, players that do not want open world PvP are at odds with those who do. New world went toward the please everyone option. This game is not being made for everyone. Ashes understands its target consumer; and, based off of your current statements you are not it. At least not at this point.
Ciube wrote: » I don't understand where the problem lies in pleasing as many players as possible. Amazon's New World understood that pvp was a problem for many, and ran for cover, what makes you think your game is different? Thanks for the replies and any discussion.
Ciube wrote: » I do not understand how it is possible not to understand that today 2020 a game with classes and tab targeting cannot host, due to various balance problems, pvp except in a completely amateur and instantiated form, or managed separately with servers dedicated to pvp and dedicated pve servers, where in one cities will be destroyed by players via the pvp system and by npc and events in pve servers. I don't understand where the problem lies in pleasing as many players as possible. Amazon's New World understood that pvp was a problem for many, and ran for cover, what makes you think your game is different? Thanks for the replies and any discussion.
Ciube wrote: » Very likely they are not the target, I'm just sorry that being the only mmo with western Tab targeting after decades they manage to do just that, maybe I was expecting too much is true. I'll try it anyway, maybe they will change my mind about the pvp mechanics because they will be implemented very well.
Warth wrote: » @Bricktop I choose you. Use "This game might just not be for you"
Ciube wrote: » I don't understand where the problem lies in pleasing as many players as possible.