maouw wrote: » My favourite experiences of depth come from compounding the effects of simple systems to trigger bonus effects and discovering synergies between these mechanics.
daveywavey wrote: » maouw wrote: » My favourite experiences of depth come from compounding the effects of simple systems to trigger bonus effects and discovering synergies between these mechanics. Complexity through the interweaving of simple systems! Exactly!
Sathrago wrote: » daveywavey wrote: » maouw wrote: » My favourite experiences of depth come from compounding the effects of simple systems to trigger bonus effects and discovering synergies between these mechanics. Complexity through the interweaving of simple systems! Exactly! Yeah there was this other guy in the thread that said that too. He's really awesome check it out. XD
daveywavey wrote: » Sathrago wrote: » daveywavey wrote: » maouw wrote: » My favourite experiences of depth come from compounding the effects of simple systems to trigger bonus effects and discovering synergies between these mechanics. Complexity through the interweaving of simple systems! Exactly! Yeah there was this other guy in the thread that said that too. He's really awesome check it out. XD Absolutely! @CROW3 is awesome.
Sunboy wrote: » As Aristotle already figured out thousands years ago, not to hard, not to easy. The Golden mean. Problem how to reach it. Democracy?
Wandering Mist wrote: » The key to new user entry into a game is in the UI. If the UI is over-complicated, or overloaded with too much information, new players will get lost and quickly lose interest. I'm also not a fan of making a system more complicated just for the sake of it. Complexity and Depth are 2 totally different things.