daveywavey wrote: » Ugh, if all I want to do is get across the map, having mobs continually chasing my mount is just annoying. They should give up at some point.
Myboyfriend wrote: » In my experience of leash length variations in the MMORPG World of Warcraft, I discovered that I enjoyed a long and very long leash range to NPC's over a medium, and even more so over a short one. For immersion, it felt more realistic when an NPC was engaged and you couldn't remove the threat just by running a medium or even short distance. This increased, for me, the difficulty, the threat, and the respect I had over NPC's. This also opened up the challenges and/or opportunities to kite mobs in, what were for me at times, a rewarding and skill challenging kite game (memories of being a hunter in the first installment of World of Warcraft flash in my mind as I write that). Also, with long, or no leash distances at all, getting somewhere was more of an achievement as you'd have to work to get there, and not just cheese the experience by running past NPC's, the NPC's holding minute obstacle to your goal (how to make an NPC almost irrelevant?) and seemed to be, for me, another factor of the gaming experience that supported fast food like gaming experiences. What are your thoughts on the matter?
daveywavey wrote: » Even a lioness gives up the hunt eventually. The gazelle just has to stay ahead of it. There comes a point when the chase just becomes ridiculous.
George Black wrote: » daveywavey wrote: » Even a lioness gives up the hunt eventually. The gazelle just has to stay ahead of it. There comes a point when the chase just becomes ridiculous. You cant expect to traverse the map ignoring mobs. This is why I dislike most mmos and their mounts these past 10 years. Where is the adventure when combat engagement becomes optional?
screwtape wrote: » ...but this is a computer game and not real.
Azryil wrote: » I think mobs should continue to chase you as long as they can still see you, however if you're fast enough to leave render distance mobs should reset