Onahiri wrote: » You guys really need to release anything that engages the public with the lore BEFORE the launching of the game: a comic, a book, a video, anything, and it needs to happen by yesterday. One of the things that glue people to WoW, for example, is how much contact you can have with the lore even before you play the game. We have dozens of animations, a series of books, and we already had 3 Warcraft games even before WoW was released. It is a big thing. The lore is what makes these 3D models shooting magic and wielding swords become actual people that you care about, starting by your own character, because you at least have some kind of idea of the universe, the context he or she is in. Also, one extremely important element of the game is how it's going to be presented to the players as they progress in the leveling. Steven has already mentioned about a dozen of systems, mechanics, differentials that are included in everything we interact with in the game. Everything has a system, a tier, a use, a variable and that needs to be introduced in VERY SMALL bits, otherwise people will be overwhelmed. Following the popularity of instant-gratification based genres of games like mobas, fps and battle royales, it is very easy to scare the gaming Andies away. If they are presented more than one aspect that denies that instant gratification at a time, it's almost surely one less player. I apologize if these ideas are saturated.
Onahiri wrote: » "One of the biggest issues wow has had with lore is that its spread out across way too much media imo. The better idea would be to build the game similarly to dark souls, weave in the lore naturally but don't completely shove it in the players faces like it is more important than good gameplay." How is that an issue? I've known many people who still buy WoW products long after they've stopped playing and always relapse whenever something exciting is released in the game. Inserting the lore in other kinds of media grasps people very firmly. Thing with AoC is that, as of now, the game is being released with no notion of the lore for the players, and I think that's a bad idea.
Wandering Mist wrote: » I personally agree with Steven on this, I would much rather discover the lore for myself in game than have it spoiled to me before the game is released.
Onahiri wrote: » Also, one extremely important element of the game is how it's going to be presented to the players as they progress in the leveling. Steven has already mentioned about a dozen of systems, mechanics, differentials that are included in everything we interact with in the game. Everything has a system, a tier, a use, a variable and that needs to be introduced in VERY SMALL bits, otherwise people will be overwhelmed. Following the popularity of instant-gratification based genres of games like mobas, fps and battle royales, it is very easy to scare the gaming Andies away. If they are presented more than one aspect that denies that instant gratification at a time, it's almost surely one less player. I apologize if these ideas are saturated.