Marcet wrote: » Yeah but I still prefer to be the players who deal with bad guys, more bounty hunters, or some other community based more organic way to do it, not a disapointing stat nerf. I think bounty hunters among other things would increase in value. It's not that I don't want griefers to get punished, just a more gameplay and comunity based way of doing it.
Marcet wrote: » Sathrago wrote: » Marcet wrote: » I agree, lowering stats is totally anti-fun, Im not even gonna gank people or any of that but I just don't like it, pretty unfair. You talk of fairness yet you only gain corruption if you kill players that are non-combatants (people that don't fight back) and this increases the lower the targets level. So buddy, why do you think this is unfair? Because you directly deny a role in the game... ...I prefer that players take care of that
Sathrago wrote: » Marcet wrote: » I agree, lowering stats is totally anti-fun, Im not even gonna gank people or any of that but I just don't like it, pretty unfair. You talk of fairness yet you only gain corruption if you kill players that are non-combatants (people that don't fight back) and this increases the lower the targets level. So buddy, why do you think this is unfair?
Marcet wrote: » I agree, lowering stats is totally anti-fun, Im not even gonna gank people or any of that but I just don't like it, pretty unfair.
Tacualeon wrote: » Marcet wrote: » Sathrago wrote: » Marcet wrote: » I agree, lowering stats is totally anti-fun, Im not even gonna gank people or any of that but I just don't like it, pretty unfair. You talk of fairness yet you only gain corruption if you kill players that are non-combatants (people that don't fight back) and this increases the lower the targets level. So buddy, why do you think this is unfair? Because you directly deny a role in the game... ...I prefer that players take care of that Being a bully is not a role. There is a small line between a thriling and dangerous world out there, and unfun times for the player and client.
nuro wrote: » You just dont want to be forced to engage in pvp in an open world pvp game it sounds like.
Atama wrote: » nuro wrote: » One thing I see being missed in this thread is the consequences for the player not fighting back. If you are green and get killed by another player, you suffer double the amount of death penalty (dropped resources and XP debt). There will be incentives to fight back, for sure. I haven't actually heard of this and I thought I followed the game pretty well for the last few years, it's nice to see that people will at least be encouraged to fight back instead of "oh hurry and kill me while i lose nothing so you can get corrupted quicker." cough cough bdo.
nuro wrote: » One thing I see being missed in this thread is the consequences for the player not fighting back. If you are green and get killed by another player, you suffer double the amount of death penalty (dropped resources and XP debt). There will be incentives to fight back, for sure.
Heartbeat wrote: » I haven't actually heard of this and I thought I followed the game pretty well for the last few years, it's nice to see that people will at least be encouraged to fight back instead of "oh hurry and kill me while i lose nothing so you can get corrupted quicker." cough cough bdo.
nuro wrote: » If you are equal in level / power , then you really don't have much of an excuse to not fight back. Its really not bullying if its equal in that sense and also numbers wise.
daveywavey wrote: » nuro wrote: » If you are equal in level / power , then you really don't have much of an excuse to not fight back. Its really not bullying if its equal in that sense and also numbers wise. I'm very much looking forward to the group PvP in the game. I absolutely suck at 1v1, and will likely lose against anyone, regardless of level. So, I won't be bothering to fight back. If someone attacks me, then they're turning red, and a Bounty Hunter's coming for them. That's the only way I'm getting revenge on them. So, I lose a few more resources by doing it - sob sob sob.
Noaani wrote: » daveywavey wrote: » nuro wrote: » If you are equal in level / power , then you really don't have much of an excuse to not fight back. Its really not bullying if its equal in that sense and also numbers wise. I'm very much looking forward to the group PvP in the game. I absolutely suck at 1v1, and will likely lose against anyone, regardless of level. So, I won't be bothering to fight back. If someone attacks me, then they're turning red, and a Bounty Hunter's coming for them. That's the only way I'm getting revenge on them. So, I lose a few more resources by doing it - sob sob sob. There are a lot of people that will purposely not fight back so that any would be attacker needs to gain corruption in order to get the kill. A lot of people will make the split second decision based on what they are carrying as well - they may well have a good chance of winning the fight, but decide to let the play gain that corruption, then come back in a few minutes and kill their assailant who then gets 4 times the death penalty. The thing I think people are forgetting is - you always have a choice as to whether or not you gain corruption. If you attack someone and they don't fight back, you can always break off the fight. You only gain corruption when you kill the player.
Bricktop wrote: » The devs should really focus on making sure there is actually incentive for people to flag. Corruption is there to prevent griefing/camping not PvP altogether.
daveywavey wrote: » Bricktop wrote: » The devs should really focus on making sure there is actually incentive for people to flag. Corruption is there to prevent griefing/camping not PvP altogether. The problem is, that effectively forcing a non-combatant to fight when they don't want to due to the penalties involved for not doing so, means that the game itself becomes part of the griefing mechanic.
Bricktop wrote: » Lol well let's hope it doesn't become the meta game for most people to just stand still and let people go red on them. If the devs don't incentivize dying as a flagged player enough and everybody is just standing there letting people go red on them I would be worried about the health of the game. The devs should really focus on making sure there is actually incentive for people to flag. Corruption is there to prevent griefing/camping not PvP altogether.
Atama wrote: » Bricktop wrote: » Lol well let's hope it doesn't become the meta game for most people to just stand still and let people go red on them. If the devs don't incentivize dying as a flagged player enough and everybody is just standing there letting people go red on them I would be worried about the health of the game. The devs should really focus on making sure there is actually incentive for people to flag. Corruption is there to prevent griefing/camping not PvP altogether. Literally doubling the death penalty if you die unflagged is a pretty big incentive. You don’t want to lose the progress you’ve just made in PvE. Most people are going to want to fight back.
Noaani wrote: » There are a lot of people that will purposely not fight back so that any would be attacker needs to gain corruption in order to get the kill. A lot of people will make the split second decision based on what they are carrying as well - they may well have a good chance of winning the fight, but decide to let the play gain that corruption, then come back in a few minutes and kill their assailant who then gets 4 times the death penalty. The thing I think people are forgetting is - you always have a choice as to whether or not you gain corruption. If you attack someone and they don't fight back, you can always break off the fight. You only gain corruption when you kill the player.
Tacualeon wrote: » Being a bully is not a role.
Marcet wrote: » Tacualeon wrote: » Being a bully is not a role. That's just not true, it is a role. Maybe you get triggered by it, maybe is not something pleasant to others, but it is a role.