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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Would Memorials Be Fitting? Or Would "Fresh-At-Zero" Be Best?
Tyranthraxus
Member, Alpha Two
If your city is around for awhile - be it a basic city or a Metropolis - and then it gets crushed to Level Zero, would it be fitting for there to be *some* kind of memorial in the new node? Or would a completely "fresh-at-zero" setting be better?
Yours truly is the nostalgic type, and would greatly prefer to see some kind of memorial (i.e. a cracked statue or broken obelisk bearing the old city's former name, etc) that would be around permanently - be it sitting in the wilderness where a great city once stood, or in something akin to a small monument in the city park of a new city on the same node. However, that's not how everyone thinks nor feels about their former-homes in video games, obviously.
Or - given that it would require something permanent taking up space somewhere (even if just a little) - would it instead be better for literally everything to revert to it's original un-settled "default" node-space? Just wondering if anyone else shares that kind of nostalgia for the pixel-spaces players will call their homes.
Yours truly is the nostalgic type, and would greatly prefer to see some kind of memorial (i.e. a cracked statue or broken obelisk bearing the old city's former name, etc) that would be around permanently - be it sitting in the wilderness where a great city once stood, or in something akin to a small monument in the city park of a new city on the same node. However, that's not how everyone thinks nor feels about their former-homes in video games, obviously.
Or - given that it would require something permanent taking up space somewhere (even if just a little) - would it instead be better for literally everything to revert to it's original un-settled "default" node-space? Just wondering if anyone else shares that kind of nostalgia for the pixel-spaces players will call their homes.
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Comments
I was picturing something like a small statue or small obelisk in the middle of a street or in the middle of a city-park. Just kind of a tiny 'honorable mention'-type of thing, either 1/previous city, or even 1 total, tucked away in the corner of the new node's town/city that detailed the names of all the previous cities on that same node.
I did like the mentions they had of libraries and records, in some of the videos - but no, nothing BIG in the city (nothing building-size). Just something tiny, maybe a moss-covered broken obelisk on the side of a street, somewhere that says 'former site of the now-destroyed megapolis 'OldCityName'. Something that gives mention to the fact that this node used to host another city, possibly even a much bigger one.
Aye - libraries and archives and the such are an awesome idea. Even if instead of a small, tiny memorial, then being able to visit the node's newer city/town's library and being able to find a record of the previous, destroyed city's name and dates of birth and death would be really cool to be able to find, in-game.
In addition, memorials could even give birth to *travel-quests*; Once there are enough destroyed cities of each level on a server, then an exploration-mission could spawn to travel to the memorials of a city that was destroyed in a node-siege that had previously been level 3, 4, 5, or 6 cities.
Just pondering!
So, it could easily be a single statue with a plaque on it, and when you select to read it, it gives you the list. That'd be easy enough to accomplish, and would only take the space of the one statue. It'd be a nice idea.
If it was my old town I would prolly still hang out there just b/c.
It could be fun to have it available in some fashion in a freehold. Like a Netflix where you'd go up to it and could start reading it
The library might be what you're looking for. ^^ We don't have a lot of details on it, but it looks like it might be close to what you guys are describing.
A series of small symbols representing each of the previous main races of the node showing in the walls of the city would be easy to see for travelers and discrete enough.
But , the single obelisk/statue you can interact with, as @daveywavey said, would be cool and it will apply to nodes with no walls at their present stage too.
While yes, that sounds like the correct place, it says it's only for Scientific Nodes. Maybe those nodes just gain access to a library earlier? (It does state at the village stage which seems early in most cases).
If everyone does get a library eventually then, great but I believe it should be in the main building hall. Whatever municipal building is central to all cities/towns/villages.
I think it should also be as simple as a plaque, that way a single wall in one room could house the entire history without taking up a lot of space.
This thread mention 'Scribes' as a potential profession. It doesn't specifically state it'll have the city-history of that node - but if such a thing were kept in-game, one would expect to find it in a node's library.
As someone who is ideally looking to get with a guild that wants to support either Scientific nodes or Mercantile nodes (for either travel or world-wide market access), yours truly would enjoy becoming personally familiar with areas that had been places such as our server's very first conquered metropolis. Somethin akin to having visited the node personally to visit a small monument as part of a scientific/historic travel-quest would be really neat.
What makes you think this? Have read about decay, but I don't think yours truly has come across anything that implies or states that every node or city will eventually fall.
Aye - even a plaque-wall would be nice, to commemorate former cities that had fallen, on the same spot/node.
Scribes or other scholar-professions could have travel-quests in which they're to visit different cities and click on these.
Too much?
I believe what he meant by this is that at some point in the future all nodes will have been raised up and then destroyed who knows how many times over and over. Ruins for each old city wouldn't be possibls.
That or nagash Is doing what necromancers do and promising to kill everyone.
maybe only appropriate for a military node. Don't they choose the mayor by a survival of the fittest arena combat match or something like that?
I also found this:
Trophy park
Trophy park is an area within Town, City or Metropolis nodes that has available spots for trophies. These trophies show the character names of players who are the first to complete world bosses and dungeon bosses that were spawned as the result of the development of that particular node.
This might also be an appropriate spot
That's what I took from it...
THIS would be a great place for such memorials! Hasn't gotten much attention, and while I'd read about these, it'd slipped my mind.
Some kind of honorable mention in these would be nice.
While they're around, civilizations build monuments and memorials to the past. Just because civilizations have a life-span, it doesn't mean they should stop, does it?
but nodes are not civilizations they are towns and cities
They (Jeffrey) have already said that they have looked at that, and that ruins of a destroyed node staying until the next levelling of that node will not work for them. When asked about what mechanic will be in place they have mentioned that there might be something through the history function of the scribe profession. So at least they are thinking about some method of memorial.