Sov54 wrote: » DKPs make sense in a heavy raid-centered game like WoW. Here, looting epic full items won't be the way to equip yourself. Maybe rare patterns will be more valuable, and you will still need to cooperation of guildies to benefit from it. I think that a more social way to approach will be way more appropriate for AoC: Talking to people. I hope that's all we are going to need.
Warth wrote: » Sov54 wrote: » DKPs make sense in a heavy raid-centered game like WoW. Here, looting epic full items won't be the way to equip yourself. Maybe rare patterns will be more valuable, and you will still need to cooperation of guildies to benefit from it. I think that a more social way to approach will be way more appropriate for AoC: Talking to people. I hope that's all we are going to need. Whether its a DKP system ot not doesn't really matter to me, but in the 2020s, basic organizatorial features for guild interfaces in game should be common: In-detail permission management leadership chats a calendar extensive guild announcements / news a customizable board an interface to manage intra-guild/intra-alliance notes, buy and sell orders ... a DKP like system, if any guild wants to use something like that in-detail tracking of player contribution to guild related quest, taxes and contributions Obviously you can outsource this stuff over discord, websites, spreadsheets. However, i am a firm believer, that its bad design (especially for an MMO) to force people to alt-tab to utilize organizatorial functions. You want them to keep playing, forcing them out of the game is counter-intuitive. Especially in a game designed around guilds and communities. These functions to organize communities can't be missing.