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Guild Talent Rebalances and re-allocation of skill points

UdrUdr Member, Alpha One, Alpha Two, Early Alpha Two
Per the recent (currently live) Dev Stream, Steven spoke to not being able to re-spec guild points which I fully stand with. What is the stance when it comes to guild talents being re-balanced, re-worked etc and being able to modify guild talent choices based on that.

Comments

  • FuryBladeborneFuryBladeborne Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    That's a good point. I hope that they will consider a full refund of guild talents on rebalance.
  • SathragoSathrago Member, Alpha Two
    fully support allowing a "respec" when talents get changed mechanically.
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  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Don't let guilds respec. As steven stated, it allows for on the fly advantages where a guild can simply kick a bunch of people, get the passives, defend/attack, then invite everyone back after they defend a node or castle or snag a boss.
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    I agree with giving guilds the chance to respec if - and only if - the options available are changed substantially.

    However, that respec should have to be carried out within a few days of the changes being made, so that guilds can't just pile up respecs to use later on.
  • FuryBladeborneFuryBladeborne Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    That's a good idea. They could also just set the max number of respecs to one.
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