Seano wrote: » where larger guilds have multiple guilds prepared with different point allocations for different scenarios, where they all quit one to join another depending on the situation.
Jahlon wrote: » Given that there is a cooldown between changing citizenship... ...and a cooldown between changing families.... You can bet there is going to be a cooldown on changing guilds
Seano wrote: » Jahlon wrote: » Given that there is a cooldown between changing citizenship... ...and a cooldown between changing families.... You can bet there is going to be a cooldown on changing guilds Pretty condescending attitude to have. I try not to assume these things as that leads to misinformation and uninformed players (leading to disappointment in the game when they do play it). Not a good look for a content creator to have.
FuryBladeborne wrote: » Seano wrote: » Jahlon wrote: » Given that there is a cooldown between changing citizenship... ...and a cooldown between changing families.... You can bet there is going to be a cooldown on changing guilds Pretty condescending attitude to have. I try not to assume these things as that leads to misinformation and uninformed players (leading to disappointment in the game when they do play it). Not a good look for a content creator to have. He showed his reasoning with 2 reasons and followed that with "you can bet" (which clearly identifies an opinion). That is not misinformation. He identified his opinion. Also, he did not do it in a negative manner. Additionally, condescending in part refers to displaying superiority. I cannot see how you interpreted the statement like that at all.
Seano wrote: » Yes it damn well is condescending, he says it in a way as if people should already know these things and it's absurd to not assume guilds will also have the same treatment.
daveywavey wrote: » Do we have any info on what the Guild Buffs are going to be? Until they're tested, it's hard to say what exploits and workarounds people are going to use. You can't plan for everything - some tricks are always going to make it through.
Balrog21 wrote: » Before we all jump the gun we have no idea any of the guild perks yet. As per Maragret there will be a video coming soon showcasing some of them.
McShave wrote: » I would like to see how the guild perks benefit players. Would it make sense for a group of players to have several different guilds simultaneously based on the benefits of the perks? Like a guild for leveling, a guild for professions, a guild for combat, a guild for economics.
McShave wrote: » How do you ensure that specializing into a large guild is a meaningful decision based on the tradeoff for character power without the guild perks being overpowered? When I think about the game's mechanics, numbers will always win. If you're party of 8 is losing to another party of 8, then just bring in another party. This is an advantage that a larger guild will always have over a smaller guild. And if you tried to raise the effectiveness of the players in a guild of 50 to the effectiveness of a guild of 300, then on a player vs player basis, a player in the guild of 50 will be super OP compared to a player in the guild of 300.
Warth wrote: » Changing Node Citizenship has a Cooldown Changing Family has a Cooldown I don't see a reason why Guild swapping wouldn't have a cooldown as well. I'd personally make it a stacking Debuff. 1. Guild Quit Within 3 Months -> 1 Day CD to join another Guild 2. Guild Quit Within 3 Months -> 3 Days CD 3. Guild Quit Within 3 Months -> 7 Days CD 4. Guild Quit Within 3 Months -> 10 Days CD 5. Guild Quit Within 3 Months -> 14 Days CD