Ravudha wrote: » I like the creativity behind the mini games but think a mini game should ideally have enough variability to not be repetitive, otherwise they run the risk of appearing like repetitive dailies. So things like like a collapsing hillside revealing a mine would work better as a one-time node quest because it shouldn't be a recurring event. The great harvest would make sense as a repeatable activity, but without much variability, beyond the randomness involved in normal gathering, I worry it'll look like a daily quest. Tavern games work well because they have a lot of randomness, so they provide ongoing novelty and unpredictability. If other mini games had that element, I think they'd work better. Personally, I don't really go for mini games - I prefer the core systems to hold my attention - but can understand they act as a break activity, a palette cleanser, for some people.
akabear wrote: » Liven the town streetscapes by having some of the games at tables in front of the taverns as wells as in.