Different nodes will provide their citizens the means to fight against other nodes in different ways, be it with themes of knowledge, faith, wealth or an iron fist.
But for me, one node, even if it's benefits suck, awards prestige. The military node.
It was said early on that players would fight 1v1 for the mayorship.
Then it was changed to players using a champion "character" to fight another players "champion" and the winner becomes mayor.
I must say I was a bit dissapointed that people wouldn't be able to take full advantage of their lv, stats, skills, (looks) and gear.
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My proposition is that military nodes should be decided by group combat.
One group leader registers with 15 more players.
16 vs 16 teams, let the players make the best composition.
Ty
@Thedeadnight
Send the rogues to the healer? What if the healer is protected by a rangers trap?
Go full tanks?
Go full nukers?
Full summoners?
The winning groups leader becomes the mayor. Will it be the healer? The tank? It's up to the group.
The core idea that strength decides the ruler of the military node should be preserved. Group v group may safeguard the event from min/maxers.
Or 15 v 15 guild fights and the leader of the winning guild becomes the mayor. The military nodes might as well resemble castles.