I would PK:
- A person in my server that I have come to dislike.
- Some stranger that follows me and attacks my target mobs, ruining my XP gain.
- Players from a guild I do not like, but we are not officially in war with.
- If I am with my group and we have set out to achieve some goal by the end of the day (kill a raidboss, farm 1000 animal skins for an armor, gain 2 levels) and there are groups of other players nearby that don't respect unspoken proximity boundaries, I would PK them.
- If we come across an enemy guild adventuring and win the fight, I will PK any players in their group that didn't join the fight, unless they immediately teleport back to a node (which from what it seems won't be a thing in AoC), or their fallen friends have respawned away.
- If for some reason we fight with a random group of people, out in the open world, I will PK any of their group that didn't join the fight, unless they immediately teleport back to a node, or their fallen friends have respawned away.
- If an inrl friend of mine PKs for some reason I don't agree with, I will have to PK any player that targets my friend before we run away together.
What is your reason that you'd PK and risk losing gear upon death while Corrupted?