Noaani wrote: » There are some games that have tried to move away from the general mechanic of threat. The problem is, the entire combat and class system has to change if you remove this.
Sunboy wrote: » Noaani wrote: » There are some games that have tried to move away from the general mechanic of threat. The problem is, the entire combat and class system has to change if you remove this. Yes. Removing it would be silly. I’m not suggesting that. I was looking for possible overlapping mechanics. But could not find any.
Wandering Mist wrote: » The only game I know of that somewhat successfully moved away from threat as a mechanic is GuildWars. In that game, mobs used a priority system based on proximity and stats. So if you had a low health, low armour caster standing next to a high health, high armour tank, the mobs will target the caster first.
Wandering Mist wrote: » The only game I know of that somewhat successfully moved away from threat as a mechanic is GuildWars. In that game, mobs used a priority system based on proximity and stats. So if you had a low health, low armour caster standing next to a high health, high armour tank, the mobs will target the caster first. This approach meant that "tanking" was more about positioning, using CC and body-blocking, and it also meant casters had to be a lot more mindful of their positioning. Walk too close to the mobs and you'll get insta-gibbed by the mobs.