daveywavey wrote: » I usually end up spending faaaaar too much time fishing, in games like this. I'll likely be joining you for the squid hunt!
Rigoration wrote: » Fishing is one of my favorite past times. A mechanic for better luck/reward based on skillset would be cool.
Marcet wrote: » Being a cook I'll need my trusty fishermen who saves me the best fresh catch of the day, before selling it to anyone. I hope fishing and the interdependency between artisan classes is fun and engaging, it has so much potential for amazing player driven economy.
maouw wrote: » Marcet wrote: » Being a cook I'll need my trusty fishermen who saves me the best fresh catch of the day, before selling it to anyone. I hope fishing and the interdependency between artisan classes is fun and engaging, it has so much potential for amazing player driven economy. What do people think of fish having a "freshness" rating? coz irl freshness is so important when choosing which fish to cook
maouw wrote: » Marcet wrote: » Being a cook I'll need my trusty fishermen who saves me the best fresh catch of the day, before selling it to anyone. I hope fishing and the interdependency between artisan classes is fun and engaging, it has so much potential for amazing player driven economy. What do people think of fish having a "freshness" rating? coz irl freshness is so important when choosing which fish to cook edit: it's coz in most MMO's I've played, people stockpile 99 fish and they saturate the economy. Freshness at least encourages people to sell fish while they're fresh.