Combat, Raid/Boss Mechanics and Keybinds
So I'm new around here, and I've come do to my genuine curiosity and interest in AoC. This project is by far the most ambitious and promising looking game I have seen in a while. The philosophy and rpg elements that have been spoken about are exciting, the graphics are clean, and the community is massive even before open beta testing...
That being said I have watched a lot of the footage and watched about every video I can find about AoC and it's Pre Alpha stage. And I KNOW it's in Pre Alpha currently, and that's why I'd like to talk about some questions and concerns I have.
So in the Hybrid Combat and other Group Combat footage I've seen from AoC's official channel, I've noticed that we have "action bars" like other MMO's, and Steven said that the Z key will switch between Tab Targeting mode, and the Action mode. I was wondering if this key and all other keys will be bindable and changeable fully.
The next concern I have is my biggest concern, and that's the speed and fluidity of combat, and the enemies, (bosses, mini bosses, and other mobs in general) mechanics.
Watching the fight against that dragon and the other world boss was honestly a little disappointing on the combat side. It seemed like they had no mechanics, they didn't move around, they had no separate phases and just seemed like immobile tank and spank blah fights. Coming from games with great boss mechanics and fluid combat like WoW, Dark Souls/Bloodborne, and Monster Hunter, this sort of combat being shown is extremely outdated, and something I hope will be completely changed and made more dynamic.
The last concern sort of ties in with the last, and that is combat speed and fluidity.
One thing you cannot deny is that Retail WoW, as flawed as it is now a days... it has some of the most fluid and responsive combat in MMOs, and if AoC wants to be competitive against Blizzard, they will have to have a solid and dynamic combat system, and movement. Watching the combat that I've seen, some abilities look very slow and clunky, specifically the mages staff fireball thing.
So in conclusion I'm very excited for this game and I can't wait to try it out whenever open beta happens, but I had some thoughts I hope will reach the creators as constructive feedback.