Dreoh wrote: » If you actually paid attention, they said they would scale in mechanics, not statistics. Meaning they'll get new abilities the more people there are, not more health/attack/defense/etc.
Noaani wrote: » Dreoh wrote: » If you actually paid attention, they said they would scale in mechanics, not statistics. Meaning they'll get new abilities the more people there are, not more health/attack/defense/etc. That doesn't really mean a whole lot. They are not the first to attempt to do that.
Dreoh wrote: » Noaani wrote: » Dreoh wrote: » If you actually paid attention, they said they would scale in mechanics, not statistics. Meaning they'll get new abilities the more people there are, not more health/attack/defense/etc. That doesn't really mean a whole lot. They are not the first to attempt to do that. It means a lot compared to what OP is specifically scared of.
Vhaeyne wrote: » This is like watching flys... mate:https://www.youtube.com/watch?v=5DHB0vrNAak&ab_channel=Geksagen This is what a raid boss looks like:https://www.youtube.com/watch?v=U0G2auMMKlo&ab_channel=dudewhereismyspoon I have every doubt in my mind that AOC will have anything like my friend Titan in it. While I am not convinced the raid bosses even need to be that hard or complex. Considering that it is not the main appeal of the game. I will take PvE difficulty where ever I can get it.
Sathrago wrote: » God what a fun fight though right? Part of me hopes they take this sort of boss fight and uses the dance mechanics that nearly one shot you if you fail. The other part worries about the scaling difficulty that builds up the more players that show up. What about this? Let's say a boss is designed for 40 people, so the first 40 players that come within range gain a first come first serve buff. Any other player that arrives afterwards gains a debuff instead. This debuff will cause the boss to actually one shot you if you get hit by any of its damaging mechanics. The debuff goes away if one of the original 40 players dies, granting the nearest debuffed player the "first come first serve" buff. With this system it rewards the first group to get to a boss but allows outside forces that are good at avoiding mechanics to come in and attempt to wrest control of the boss away. I'm not saying this is a perfect solution though. What else could be done to make it better?
Noaani wrote: » I'm fairly concerned they will end up being the same as GW2, Archeage, L2 or BDO. None of these games have raid level PvE content of note.
Leiloni wrote: » And honestly nobody in this community thought the game would have raid level PvE content of note until Asmongold and the other major influencers did interviews over the summer, and because they typically only play games with that sort of PvE, everyone who came here after those interviews immediately made the assumption it would.
Noaani wrote: » The third type of content is where the raid progression that Steven wants will take place, and has to be instanced in some manner.
Leiloni wrote: » Noaani wrote: » The third type of content is where the raid progression that Steven wants will take place, and has to be instanced in some manner. Can you find me some examples where he talks about this? Because either I totally missed those interviews or I understood his words in an entirely different manner.
Noaani wrote: » It is not possible to have progression based raiding in an open world environment. Steven may not have been aware of this when he made the comment that he wants Ashes to have progression based raiding, and that he wants it so hard that only a single digit percentage of players are able to defeat the top end of it. His gaming experience has not involved any games at all with progression based raiding, so it is understandable he didn't have any idea what was involved.
Noaani wrote: » Dreoh wrote: » Noaani wrote: » Dreoh wrote: » If you actually paid attention, they said they would scale in mechanics, not statistics. Meaning they'll get new abilities the more people there are, not more health/attack/defense/etc. That doesn't really mean a whole lot. They are not the first to attempt to do that. It means a lot compared to what OP is specifically scared of. No it doesn't.
akabear wrote: » Noaani wrote: » I'm fairly concerned they will end up being the same as GW2, Archeage, L2 or BDO. None of these games have raid level PvE content of note. In your opinion, if the above don`t, what games do have raid level PvE content of note?