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QOTD: What minigames would you like to see in AoC?
Yuquiyu
sorry for the massive delay on the QOTD daily post, thought i posted it yesterday but it seems my page had frozen when i had pressed post discussion and i never noticed.... my bad!
today i would love to know what minigames YOU would like to see in AoC.
would you like to see minigames that enhance the overall experience of the game? or would you like a minigame thats completely different and gives you a break from the main game to prevent burnout?
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OnlyOne
For sure some tavern games like cards, darts, maybe even a drinking game?! That's an experience I would love to see implemented. I would imagine myself walking into the tavern with my guildmates after an exhausting raid, we sit and order a few drinks as we wind down with a game of poker.
Vhaeyne
Not a big mini-game guy myself. I remember way back in the old days in WOW, my guild would go to a tavern in the game and play this poker addon for in game gold. Was fun. Would fit ashes well with the tavern games.
My favorite mini-game was this thing I had on my lawn in Wildstar with a bunch of dodge challenges on it. It was like having a mini-boss on my lawn I could play with while waiting to get in a group. Not really something I think would fit ashes, but damn did I love that thing.
tohill
Card game: with bluff and cheat options, can end in a bar fight if you get caught
Pickpocket: distract NPC's or incite an argument between NPC's to steal from them. (on Random Places, only specific NPC's can played as Team of 2)
Hide and seek: in a limited area with a limited time with other players.
George_Black
Texas hold em
Chess
akabear
Any games that make the towns or regions near cities more visually active.
Such as
Player Horse Racing
around town or between towns
Player Marco / Polo
section of town
around the markets
Player King of the Hill
like a last man standing pvp / multi-dual within city slums
Michael
Well I still plan on getting property inside of a node right when it hits the Village stage so I can have a tavern. I would love to have people gambling inside of it. Even if it is as simple as a super basic card or dice game.
Sathrago
Hardcore gambling between players over the victor of a battle to the death arena mini game.
McShave
I enjoy jumping puzzles, much like GW2. Put a nice little reward, like some options or a pet at the end of them and I'll do everyone i see.
Percimes
Treasure hunts. Following a trail of clues in different part of the world. Difficult/hidden places to access. The reward for most of the clues solved: fantastic spot to take a screenshot.
Holocrons in SWTOR had the hard to get to part right. Platforming puzzle in a mmo. Rift made it to with its...
Collections. EQ2 and Rift had those. I think that's what I enjoyed the most for the little time I spent on both of these games.
colina5h
This is an experience that I would like to see realized. I imagined myself walking into a tavern with my guild mates after a grueling raid, we sit down and order a few drinks, completing a poker game. Poker has become so popular that it can be found almost everywhere. I could recommend Rich Palms Casino to you. When you go to
https://rich-palms-casinos.com
, you see how well everything is done and you can't take your eyes off the design.
Barnobestabn
Some type of monster card game like Gwent would be pretty cool.
NishUK
I vote to ban Jump puzzles and put in a sport similar to FF10's Blitzball.
Take me on if you dare!
Ace1234
@NishUK
Why not both? I enjoy jump puzzles a lot
NishUK
Ace1234
wrote:
»
@NishUK
Why not both? I enjoy jump puzzles a lot
Humans have been able to jump for so long and I've never seen it as a worthwhile attraction bar perhaps Basketball. Baffles me, I get people want to discover and perhaps have an added activity with their exploration but is a jumping puzzle really one of the best ideas thought up? yikes
Ace1234
@NishUK
I mean anything can be simplified to sound boring, but its more about the gameplay itself and how its designed- sure it can be badly designed to be boring and frustrating, but it can also be designed to be very fun and satisfying. Its supposed to be a puzzle that you figure out how to get from point A to point B through having the ability to judge different levels of terrain and their distances from each other, and clever ways to climb what normally seems impossible at first glance, in order to figure out hidden links between routes, and ultimately a route to your destination. All that, along with some fun obstacles/challeneges/mysteries thrown in along the way and a nice reward at the end, and maybe some group cooperation/strategy required in some cases too.
You also have to option to require more technical skill in terms of executing tight jumps to add more to the gameplay, but I personally prefer a focus on the above aspects instead.
So there is fun to be had for some people depending on the kind of gameplay enjoyed- its not just about an oversimplified "jumping=fun" concept.
Percimes
Awww, I thought Yuquiyu was back with their Question of the Day!
Botagar
Just license Gwent from CDPR and I'll be content.
tautau
Blackjack, with the tavern allowed to set the odds. For example, does blackjack pay 2:1 or 1 1/2:1? If the odds are in the house's favor, the tavern owner makes more money. BUT, if the odds are less greedy, more people will likely come to that tavern to play.
Roulette: same as above about the odds.
Rock/paper/scissors
Liniker
I'd love if we could challenge someone, both 1v1 or group for a duel and have an option to bet gold, the gold would be held by the system and given to the winners (no scammers lol) this could be done both for the duelists betting gold on themselves, or for spectators, this could bring so much interaction and content for the CCs, I can see people making a living, and burning money on this, and it's not a complex system to code, low investment high return.
@Vaknar
wink wink nudge nudge
daveywavey
It'd be cool to have an Ashes-themed tavern-game based on L'Attaque:
https://boardgamegeek.com/boardgame/9246/lattaque
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