Jakeman wrote: » if there was no reduced stats you could just have your guild feed you gear and go on murdering sprees without a care in the world
Adaegus Wintermight wrote: » In short, the PvP stat dampening that comes with corruption is too harsh of a punishment. I fear bounty hunter's won't exist if the mechanic remains in game. What are your thoughts?
daveywavey wrote: » Adaegus Wintermight wrote: » In short, the PvP stat dampening that comes with corruption is too harsh of a punishment. I fear bounty hunter's won't exist if the mechanic remains in game. What are your thoughts? The Bounty Hunter system is just another way to reduce your preferred playstyle of griefing other players.
perseus01 wrote: » I hate bullies
Caeryl wrote: » The stay damp is the system in place to ensure continuous griefing does not necessitate having players on-demand to come to your aid, which is rarely possible. People have lives, they can’t always spare the time to trek across the continent to kill someone who’s been griefing a crafter. There’s also no global chat, so no calling upon random players all over to come in for the assist. The stat damp ensures that the one being griefed can eventually fight back and win if the two are left to their own devices long enough. It won’t make one red kill debilitating.
Sathrago wrote: » The game is designed specifically to deter you from playing corrupted. Thats how the developers feel and a large part of the fans feel. Instead of expanding on corruption we should look for ways to expand open world pvp without falling into the griefing traps that corruption attempts to address.
Khronus wrote: » I legit stopped reading.
oophus wrote: » I support stat-altering based on the average X player ganked. If a lvl 50 player always gank lvl 50 players, he should not have his stats altered. If a lvl 50 players ganks 10 lvl 20 players, then his stats would be lowered to a lvl 20 player, so he joins the group he loves to spawn-camp. If a lvl 50 player ganks 5 level 20 players and 5 level 40 players, he is altered down to a level 30 player And so on. With this, players can both achieve legendary status as a PK'er at max level, if he are honorable and sticks to his level, and a lvl 50(20) player will just be laughed at.
perseus01 wrote: » What if there was a badass angelic-like mob to save you from being corrupted that you could call into combat once a day.