Nagash wrote: » "This game will have one of the most intensive systems ever built that will promote PK'ing. It has player ran zones by nodes. The top guild will for sure stomp any competition, just to try and be the only lvl 6 node on the server."https://www.youtube.com/watch?t=17m26s&v=e7pDuuoRFeA&feature=youtu.be
"One way: Travel to other Level 5 zones and be a dick to limit that zones ability to level up. Try and make those zones as inhospitable as possible by killing everyone at sight, and sell in the fact that your zone is way better as the only Level 6 Metropolis in the server. More access to end game events, better bosses, better dungeons etc. and promise that players will be protected there. Its the Mafia all over again. ^^"there will still be other level 6 nodes even if guilds try to stop it, it will happen one way or another.
"Right now the cap on max players in a guild is 300. Imaging having 300 people stumping on normal guilds around 30-60 players. It will be easy for them, and thus easy to wreck havok in the server by trying to limit the possibility of available endgame outside of your own zone."even if a guild wanted to do that it would be incredibly hard with the size of the world and the lack of fast travel it makes zergs impractical.
also guild can get bonuses bases on their population so big guilds may not always be best.https://ashesofcreation.wiki/Guilds#Guild_progression
dargron wrote: » As I understand it, everything that happens within a Node generates XP towards leveling it up. Even sending in waves of gankers to cull the local population might result in just generating more XP for the Node. The only way I see to hamper a Node from reaching Lv.6 is to successfully siege it down. Sieges will presumably take considerable time and resources to set up. If you do succeed in sieging it down, it will probably have neighbouring Nodes maxed out on XP that are ready to jump to Lv.5 to replace the Node that was just taken down - and they probably just got a big population influx from the destroyed Node.
Add to all this that there are probably also four more Lv.5 Nodes spread out all over the map to try and keep down, each with their own neighbouring Nodes ready to level up as soon as they are taken down, and even the biggest alliance/coalition is going to struggle to keep the entire map down. It's a big map with little option for fast travel, and the thing about zergs is that they are no longer a zerg if they have to divide up their forces to deal with more than one thing at a time.
On top of all this, there are politics to consider. Even the most popular Internet celebrity is going to struggle to keep so many people on the same page, and the bigger they are, the more people will be looking to make a name for themselves by taking them down. EvE Online has an entire history filled with big seemingly untouchable corporations(guilds) being taken down - often by all the little guys temporarily banding together to overwhelm them, but just as often by spies working their way up the chain of command to take them down from the inside. If nobody challenges the regime, then the huge force will often develop rivalries within if they have no enemies without, and naturally tear themselves apart. Ashes seems to have the potential for all of the political intrigue EvE Online is notorious for.
cyanideinsanity wrote: » To add to your point, vassal nodes inside a parent node's ZIO also contribute node xp once said vassal reaches/maintains its xp cap. So you'd basically have to be waging a world war in which a metropolis fights literally everything outside of its own ZOI.
oophus wrote: » Would be interesting to know if it would be possible to "starve" out a city? How long time does it take for a node 3 to fall down to node 2 if no action is being done around the area? If for example the nodes citizens moved to another node, and that node 3 was left with almost no citicents? Should nodes fall back to 0 if nothing is happening around it for a while? Basically transferring it self from X Node level and keep its housings but remove more and more options until you've got a "ghost" city, with nature taking over again
cyanideinsanity wrote: » https://ashesofcreation.wiki/Nodes#Node_atrophy