daveywavey wrote: » With all the aggro they've got recently around having "too much" in the combat animations, I think if they put phoenix wings into the level up animations, that people would throw a tantrum. The current animation is just enough without being too overboard. Just right.
bloodprophet wrote: » I am probably in the minority on this one but that is ok. I liked this part of Wildstar was a nice break from a small noise and light show.https://www.youtube.com/watch?v=Z6j04OGUpRI
RocketFarmer wrote: » So you could have 64 separate effects based on the 8 archetypes and their combinations. Multiply that by race. Multiply/modify that by the corresponding node. Example, if a character generates a snowstorm when they level, and the event occurs in the desert, then they would generate a sandstorm instead. There are all sorts of interactions that come from that. You could even introduce more if you had some way for players to declare such things as dedications. A cleric type dedicated to defeating undead may send out a burst that damages or destroys undead rather than a healing effect. A fire wizard sets things ablaze. This would provide a pretty interesting if not unique experience for the player, making leveling a little more than just the next set of abilities.