TheAccursedRat wrote: » Also, is there any news as to how a PC's gender and/or sex will work in AoC? Is it the standard "pick one of two options" or will there be a possibility of a character creation that looks like the new Animal Crossing title where you just choose if your character has certain characteristics instead of a specific sex? Maybe even a system similar to the new Cyber-Punk? I also think it'd be pretty cool if I could select from specific pronouns that NPC's will use when conversing with me/about me.
Karthos wrote: » I think a good character creator will solve your second issue pretty well. I've played a few games where you could make a really feminine looking man, or a masculine looking women, as well as any level of what you'd want in between. If what we've been promised is true, this looks like a real possibility for Ashes. I personally was extremely disappointed in Cyberpunks character creator. The most exciting thing was I could chose be uncircumcised or not and customize my pubic hair with like 6 options. Everything else was pretty basic, if not a total let down in terms of how well you could actually customize your character, compared to what was promised. Intrepid's character creator may or may not exceed that, and let's hope that it does.
TheAccursedRat wrote: » @Noaani I think implementing pronouns would be pretty superficial and fairly easy to achieve seeing as how lots of games do it. But it doesn't matter if one of us is right, because the devs will figure out if they're gonna do it :^P I just think it'd be cool and would def make me more excited to play
Noaani wrote: » One thing I would absolutely support though, is that if there are any conversations where player characters are referred to by a gendered pronoun, that the NPC in question uses the pronouns associated with where that character has the masculinity/femininity slider set, rather than what actual gender was chosen - maybe even add a slight bit of confusion followed by a gender neutral pronoun if the slider is set close enough to neutral.
Noaani wrote: » On top of that, for some reason everyone in Verra was talking using gendered pronouns all the time, and all NPC's happened to all know and remember what pronouns each player character wants to be called by, that completely removes any realism from the scenario all together. An NPC that you have just met should not know what pronouns you want to be called by.
Noaani wrote: » I am talking about how often us players ever experience NPC's talking to us where they refer to us by a gendered pronoun. I cant think of a time I have ever seen it, off the top of my head.
Noaani wrote: » TheAccursedRat wrote: » @Noaani I think implementing pronouns would be pretty superficial and fairly easy to achieve seeing as how lots of games do it. But it doesn't matter if one of us is right, because the devs will figure out if they're gonna do it :^P I just think it'd be cool and would def make me more excited to play My reasoning is the amount of work vs the amount of users that would make use of it. A masculinity/femininity appearance slider is well worth putting a good amount of time in to get right, imo, as literally every player will experiment with it at least briefly. Pronouns though, that would get rarely used. I am not just talking about the amount of people that would select pronouns other than those already associated with the gender they picked, I am talking about how often us players ever experience NPC's talking to us where they refer to us by a gendered pronoun. I cant think of a time I have ever seen it, off the top of my head. I agree with the above. It seems likely that it would add complexity to development for functionality that would go unused by the vast majority of players. If the pronoun selected was not based on selected masculine or feminine features, it would require all first interaction NPC dialogue to begin with some introduction explaining the pronoun used (since they would be unable to determine it physically). That would either get extremely repetitive, or would require incredible amounts of work on NPC narratives to somehow weave it in otherwise. I suppose you could just have every NPC know automatically (something that would make no sense if the pronoun wasn't based on physical appearance) but that kills the realism. All in all, likely a lot of dev work for hardly any real value add.
Noaani wrote: » Honestly, I think this would be far more time consuming to implement than it is worth. Also, I don't personally think it is overly worth bringing current fringe North American political issues (because that is what it is right now) in to a fantasy world where people go largely to escape such things.
TheAccursedRat wrote: » Why, in a fantasy game, would I, or anyone else, want to live out an annoying interaction we already experience in the real world? A fantasy game should have different hardships than those people might deal with in real life, otherwise the concept of using a game as escapism doesn't really work.
I can think of lots of instances where I've seen gendered pronouns referring to PC's in MMORPG's: signs referring to PC's, NPC's quoting someone who referred to me, and having a group conversation with multiple NPC's-- just to name instances off the top of my head; I am sure there are more examples if I looked.