Vhaeyne wrote: » I could just play "n+" or "Bloody Trap Land" if I was in the mood for some precision jumping. I don't play MMOs expecting or wanting to deal with jump puzzles. Unfortunately they seem to pop up in MMOs for no reason. I think they already showed that they had jump puzzles in the alpha.
Sathrago wrote: » Perhaps there will not be jumping puzzles per see, but we already have confirmation on terrain being scalable for ambushes and stuff like that. The example given by Steven was a massive stone arch over a sea cove where you jump down onto an unsuspecting enemy ship to pirate. Would you consider this sort of thing a "jumping puzzle" if you have to figure out ways to scale it for an advantage like the above example?
Vhaeyne wrote: » Sathrago wrote: » Perhaps there will not be jumping puzzles per see, but we already have confirmation on terrain being scalable for ambushes and stuff like that. The example given by Steven was a massive stone arch over a sea cove where you jump down onto an unsuspecting enemy ship to pirate. Would you consider this sort of thing a "jumping puzzle" if you have to figure out ways to scale it for an advantage like the above example? I don't consider having terrain that is traversable to be a jump puzzle. I consider putting a trinket atop a massive tower with a bunch of jumps to figure out and execute a jump puzzle. It only serves the purpose of doing it once, and it is the "La Croix" of fun the first time you do it. Which is the peak fun it has. I like being able to get up and down ledges, but jumping from rock to rock to save time. It is natural and useful.
unknownsystemerror wrote: » There will be jumping puzzles. I am serious.https://ashesofcreation.wiki/Template:Jumping_puzzles