Vhaeyne wrote: » Personally I think they just brainstormed ways to make continued support of the game special. The monthly cosmetic system is the result. They may feel that in order for something to be special, it cant be something that is constantly available.
Nerror wrote: » I want AOC to succeed. From the studies I've read so far on this subject, I am convinced that the current cash shop FOMO tactic will be detrimental long term. The price is definitely also a factor. To a multi-millionaire, $115 each month for the whole cosmetic package is chump change. It doesn't register at all. It's the equivalent of the rest of us paying a couple of bucks for it, at most. For the average working or middle class player, $115 goes from "that's expensive" to "I simply cannot afford this."
Samson wrote: » The company is not responsible for any anxiety a player may feel or depression they may develop because of their game designs or philosophies. It is on us as individuals to take control and ownership of our own thoughts, feelings and actions. ... This is an example of a 'YOU' problem. If someone feels like they are missing out because they cannot afford every cosmetic that comes out every month... that is not the fault of Intrepid Studios. People need to learn to control themselves and realize it's absolutely okay if they cannot afford or miss some limited cosmetics. It is not the end of the world. Control yourselves people.
Vhaeyne wrote: » The cash shop items should be treated like the luxury items they are, and they should not be seen as collectors items because they are not. No car nut is out there buying every 2020 car on the market.
Vhaeyne wrote: » To me this is such an unreasonable expectation. I am actually an average working middle class player, it would not put me out on the street to spend $115 a month for the total cosmetic package. I don't buy the cosmetics not because I don't value them. They are just outright useless for a utility stand point. Because they can not be dyed or used on a per slot basis, they are automatically less valuable than anything earnable in game. The mounts, and other things are a slightly different story. The bottom line with those is that you would only ever need one or two of a style you like. Which is probably what Intrepid was expecting the average player to think.
Nerror wrote: » Oh I agree, and the way to do that would be to remove the FOMO part by removing the time limit on the cosmetics. If Intrepid did that, there wouldn't be a problem, IMO.
Nerror wrote: » We are kind of agreeing here. You're middle class, you can afford the $115 a month if you valued them. But you don't value them for the reasons you stated. That's just another way of saying they are too expensive for you. Had they only cost $1.15 for the whole package, chances are a lot more people might have bought some anyway, even if they don't really value them highly, and there would be much less FOMO. That was my whole point with multi-millionaire example and the pricing. I actually also agree with you on the usefulness of a lot of them. I decided to buy some cosmetics I am extremely unlikely to ever use, simply as a way of throwing some money to Intrepid. I hope the cosmetics we earn ingame are even cooler than the stuff in the shop.
Prince of Elsewhere wrote: » emotionally manipulative.
Noaani wrote: » Prince of Elsewhere wrote: » emotionally manipulative. Emotionally manipulative? Why have you attached emotions to a game that hasn't even been made yet? Or to an artists impression of cosmetics that have not even been made yet for a game that has not even been made yet? That is in the top 10 oddest things I have ever heard on the internet.
Maezriel wrote: » You cannot make it to adulthood w/o seeing an advertisement that makes you feel something whether you attached those emotions yourself or not.
Noaani wrote: » I would argue that you can not sustain being an adult if you are finding yourself in a state where you feel emotionally manipulated by artists impressions of skins for a game that hasn't been made.
Maezriel wrote: » Marketing and FOMO are, by design, intended to spark an emotional response to encourage you to purchase something. You cannot make it to adulthood w/o seeing an advertisement that makes you feel something whether you attached those emotions yourself or not.
Maezriel wrote: » Ho man, I didn't realize I was standing among such stoic giants.
Maezriel wrote: » "Act Fast, buy now before it's too late, last chance, limited time" all these and more have been used to motivate people to buy literally anything from food to cars. FOMO works and it works damn well hence it's use by everyone. The Intrepid store takes full advantage of that. That said, no one is saying that it's so toxic as to make someone break down mentally, merely that it does twist you emotionally to try and elicit a sale. Whether it's tugging on your desire for completion a desire to not miss out. Any arguments about someone else's mental state or even interactions with other players in the game itself are irrelevant as the only conversation being had is whether or not Intrepid's store is emotionally manipulative (It's use of FOMO making that objectively true) and to what extent that should be until it's considered unhealthy if not outright malicious.
Maezriel wrote: » That line will differ for everyone as you see in this very thread where some don't care whereas others care a lot. For myself, I really don't care that skins are limited I just don't like that there's no roadmap of upcoming skins so that you can be better informed and that you can't even access a la carte options until after you've put in over $100.
Any arguments about someone else's mental state or even interactions with other players in the game itself are irrelevant as the only conversation being had is whether or not Intrepid's store is emotionally manipulative (It's use of FOMO making that objectively true) and to what extent that should be until it's considered unhealthy if not outright malicious.
Jahlon wrote: » You can judge a company by the culmination of all their actions, not just the actions you want to cherry-pick and put into a vacuum. Does Intrepid use a standard fear of missing out marketing strategy? Yes they do. From the red text that tells you a resort is sold out, to the quantity remaining on the item you are looking at on Amazon, FOMO marketing is a cornerstone principle in all marketing and advertising.Limited time only, supplies are limited, act now, don't delay, last chance don't miss out, early bird special, two to a customer, batteries not included, free shipping and handling, some exceptions may apply. What you can judge Intrepid on, is when it mattered, when people got their wallets crunched and times were tough they decided to extend their March 2020 sales and just keep that pack up until July 2020. They could have kept cranking out new cosmetics, but then people who didn't have any money would have felt compelled to open their wallet and make a choice between cosmetics and food. Yes, Intrepid needs to maintain an income stream if they want to maintain their aggressive team growth. The more people you add onto a project the higher you drive your burn rate which means you either need to bring in more money or you burn through the pile you have. Intrepid needs to be financially stable in order to bring the community the game everyone wants. Trying to make Intrepid feel bad for bringing in income is pretty emotionally manipulative in and of itself.