Kearavain wrote: » I would assume this system would be in there as it is pretty important for multiple roles in raids - however, personally, I am more worried (with no mods) hover healing will not be implemented. I doubt I will even be able to go back to traditional click and hotkey healing after so many years - but you never know.
daveywavey wrote: » I liked being able to assign my [F#] keys to my team-mates, so if I wanted to select the third player in the list, I'd hit [F3], etc. I always found that helpful.
daveywavey wrote: » When the shit really hits the fan, though, sometimes all you can do is look at your party's health bars, so being able to switch between them quickly with your [F#] keys is really really useful. I used to spam out heals like that in Guild Wars.
Vhaeyne wrote: » By offensive and defensive target, do you mean "focus target", and "target". I would hope they have that. Not sure I have seen "offensive and defensive target" What game had this?
Noaani wrote: » Hover healing is when a heal is cast on who ever your curser is on in game.It is worth noting that many heals (not all) will be targeted via action combat mechanics, not tab target mechanics. This means you may have to physically aim them, rather than selecting a character to target them on.Hmm. I was aware that TAB wouldnt dictate all skills and was thinking of AoE Heals but i dont think i have ever had to use an Action Heal... While I appreciate having offensive and defensive targets, I personally prefer to have target and targets target as my two targets selected. I'm hoping we will have the option of this when the game launches, as I find it far superior.
Heruwolf wrote: » I'm also interested to see how healing a 250 v 250 PVP battle is going to be. Is everyone in the same raid group? Am I going to have 250 health bars on my screen as a healer? Or will I have to have 500 nameplates for allies and enemies? Only time will tell I suppose.
Noaani wrote: » It is worth noting that many heals (not all) will be targeted via action combat mechanics, not tab target mechanics. This means you may have to physically aim them, rather than selecting a character to target them on.
Kearavain wrote: » Noaani wrote: » It is worth noting that many heals (not all) will be targeted via action combat mechanics, not tab target mechanics. This means you may have to physically aim them, rather than selecting a character to target them on. That is a very good point. I played a MMO about superheroes a while back that had that action style - I enjoyed it but struggled with single target fidelity. Without mods this will need to be the most robust system ever if they want people to take raids seriously, I sure hope they can deliver.
Noaani wrote: » What game was it?