Asgerr wrote: » I really appreciate what Steven said about this being put in place to add possible risk to crews on ships when they get on the crow's nest etc. I am wondering when fall damage comes in to place in general. As in, after how much falling distance? What would you guys expect as a percentage of reduction? 50% less on water than in land? 30%?
Sathrago wrote: » What do you guys think about making the character go deeper the further they fall from? Making it harder to get back up to the ship and such. Or would that be too annoying for gameplay?
Rumbler wrote: » I think it would cool if there were underwater caves that could only be accessed by jumping off a cliff at the right spot...(if depth was tied to jump height)...
Jamation wrote: » I don't know if this will be a thing, but if ramming a ship and causing character movement/stagger is plausible then communication would become even more important between the people above and below to make sure no one fell to their death/overboard
Vhaeyne wrote: » I would like to see the reduced fall damage from water to a point. Like, at a certain height you still take a lot of damage or die. Ya, know... Like how real life do. Might be harder to implement than what they have now.