vmangman wrote: » Well if you want to make up things and act like you know better than the developers then go ahead. That being said, there is currently no cap on node sieges and therefore we do not have information on systems planned to make sure the NON EXISTENT cap isn't abused. Once a cap is confirmed, we can talk about plans for that system. There are no plans for situations that don't exist. Humanity is not working on designing a suit for us to walk on the sun because we do not have any plans to walk on the sun any time soon.
Jakeman wrote: » vmangman wrote: » Well if you want to make up things and act like you know better than the developers then go ahead. That being said, there is currently no cap on node sieges and therefore we do not have information on systems planned to make sure the NON EXISTENT cap isn't abused. Once a cap is confirmed, we can talk about plans for that system. There are no plans for situations that don't exist. Humanity is not working on designing a suit for us to walk on the sun because we do not have any plans to walk on the sun any time soon. cool never said i know better than the devs but okay. theres still going to be a cap unless steven is secretly a time traveling wizard and has brought back tech from the future that lets us have 2000vs2000 battles i would LOVE that to happen but thats not realistic
Merek wrote: » A cap isn't something I'd want to see, feels far too artificial, however, I doubt the game will be able to handle anywhere near 2000 players on screen at once. What I am wondering though, is, what is to stop a settlement recruiting another guild as "citizens" before the siege begins? Hmm.
Jakeman wrote: » are there any plans to prevent people from logging onto their alt accounts and taking up a slot for defending? it would really suck if say 30 slots got taken up and were no shows. i dont see this being a problem for attackers since you can just plan to place a siege scroll down when all your guild/alliances members are on to sign up for the siege
Warth wrote: » Merek wrote: » A cap isn't something I'd want to see, feels far too artificial, however, I doubt the game will be able to handle anywhere near 2000 players on screen at once. What I am wondering though, is, what is to stop a settlement recruiting another guild as "citizens" before the siege begins? Hmm. just because there are 2000 people participating, doesn't mean that there have to be 2000 on your screen. Nodes are massive, there might very well multiple different zones within a single siege, like for example (north gate, south gate, east gate, west gate and city center)