XxZephanxX wrote: » me and my friends dont think A master looter (or lootmaster) is a good idea. not everyone has friends to play with and randoms might distribute the loot in a bad way. theres alot of not nice people out there we think it would be better if everyone has their own drops on the boss decided by the system and could trade them if wanted. i hope this was the right place to put this and this might be the deciding factor for us it causes alot of tension and potentially rage. and by the way im looking at things and the polls i see it seems like the majority of the people want personal loot drops thats trade-able. hopefully this message was helpful for alot of people who want to say this and hopefully it reaches there eyes.
Thannazzar wrote: » Im fine with all loot options as long as they lock on entry to a dungeon/raid instance. That would stop leader ninja's changing the loot rules to Masterlooter part way through a boss fight or after the loot rules have been agreed.
Gentle Snow wrote: » Everybody getting a drop from a boss to make everyone a winner always rubbed me the wrong way, I rather put up with an infuriating party leader than isolating the experience by making sure everyone will get something for themselves.
Ostaff wrote: » Gentle Snow wrote: » Everybody getting a drop from a boss to make everyone a winner always rubbed me the wrong way, I rather put up with an infuriating party leader than isolating the experience by making sure everyone will get something for themselves. Reminds me of "every child on every team gets a trophy". Makes the trophies completely worthless and establishes the "entitlement" concept that so many younger people have this day and age.
Ramirez wrote: » Ostaff wrote: » Gentle Snow wrote: » Everybody getting a drop from a boss to make everyone a winner always rubbed me the wrong way, I rather put up with an infuriating party leader than isolating the experience by making sure everyone will get something for themselves. Reminds me of "every child on every team gets a trophy". Makes the trophies completely worthless and establishes the "entitlement" concept that so many younger people have this day and age. Yup i hated that in gw2 especially in world bosses, the games was always reward after reward no risk involved, or ways to lose gear, for me just makes gear irrelevant