Neurath wrote: » No. Corruption is a constrictive measurement (Punishment). While one or two kills against greens won't affect much (I've heard) if you continue to murder green players your 'punishment' will become more severe. The 'punishments' don't apply against Bounty Hunters though. You will probably prefer to fight Bounty Hunters than green players with stacked buffs where you will have no chance.
Lycancoffee wrote: » A “good” bounty hunter system rewards the targets as well as the hunters. It makes some players actually enjoy being part of the system instead of making them log off. Getting a bounty on you shouldn’t just be a punishment, but it should make you have to worry about (and perhaps enjoy) getting attacked. Like all great PvP systems there needs to be risk and reward, the hunted needs an incentive be be logged in and to stay alive, the hunters need incentives ($, fame) to look for targets worthy of their skill and time. For a hunted, killing a hunter should mean something. Also, there should be an increasing value to the hunted’s reward the longer they stay alive.
Atama wrote: » No, you’re missing the whole point. Being a target of hunters is supposed to suck. It’s not supposed to be fun. It’s one of the negative consequences of taking the actions that gave you corruption. Going by your logic, we should also give rewards for dying too. That way people can enjoy it. Otherwise dying might upset people too much and they’ll log off and not play. There should be a risk/reward to dying.
Neurath wrote: » Not sure what the 'loot drops' are though. Bounty Hunters won't drop equipped Items though.
Atama wrote: » Lycancoffee wrote: » A “good” bounty hunter system rewards the targets as well as the hunters. It makes some players actually enjoy being part of the system instead of making them log off. Getting a bounty on you shouldn’t just be a punishment, but it should make you have to worry about (and perhaps enjoy) getting attacked. Like all great PvP systems there needs to be risk and reward, the hunted needs an incentive be be logged in and to stay alive, the hunters need incentives ($, fame) to look for targets worthy of their skill and time. For a hunted, killing a hunter should mean something. Also, there should be an increasing value to the hunted’s reward the longer they stay alive. No, you’re missing the whole point. Being a target of hunters is supposed to suck. It’s not supposed to be fun. It’s one of the negative consequences of taking the actions that gave you corruption. Going by your logic, we should also give rewards for dying too. That way people can enjoy it. Otherwise dying might upset people too much and they’ll log off and not play. There should be a risk/reward to dying.
Hynu wrote: » I think you're projecting a personal view there buddy
Noaani wrote: » Hynu wrote: » I think you're projecting a personal view there buddy No, he's not. He basically just restated what Steven has said in the past.
Hynu wrote: » Well, first off Atam didn't reference Steven, so that's another ball game and whilst I get it may be INTENDED to be a punishment, what I am saying is, there are some people that will enjoy it... if you can't understand that then I really don't know what else to say
daveywavey wrote: » Hynu wrote: » Well, first off Atam didn't reference Steven, so that's another ball game and whilst I get it may be INTENDED to be a punishment, what I am saying is, there are some people that will enjoy it... if you can't understand that then I really don't know what else to say There are players that will enjoy the thrill of not knowing where the next attack is coming from, but they're not going to be enjoying the rest of the gameplay as much with the Corruption penalties. As mentioned, the state of Corrupted is designed to be a less enjoyable state ("supposed to suck"). "If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue."https://ashesofcreation.wiki/Corruption
George Black wrote: » Corrupted players can burn off their points by killing equal lv mobs. If a corrupted player continuesly kills a (friend) BH to burn corruption points, that's prone to cheating. Corrupted players don't gain more karma for defending themselves against BH.
Hynu wrote: » Noaani wrote: » Hynu wrote: » I think you're projecting a personal view there buddy No, he's not. He basically just restated what Steven has said in the past. Well, first off Atam didn't reference Steven, so that's another ball game and whilst I get it may be INTENDED to be a punishment, what I am saying is, there are some people that will enjoy it... if you can't understand that then I really don't know what else to say