Neurath wrote: » I don't like how Ultimate Defence slows the movement but we never saw the tank move after the skill was used. A tank with restricted movement can be a hazard for Raids. I'm not sure how much an Evasion Tank would need all the mitigation moves but I imagine augments would change them. I appreciate that most of the skills generate threat rather than having a single taunt. A ranged taunt is missing but I guess you could just charge a mob at a distance. Edit: Of course, if Javelin can pull any mob, then a ranged taunt isn't required. I haven't seen a pull be effective on bosses and elite mobs before but Ashes could be different. Double Edit: You could also throw your weapon as a ranged taunt. It seems like an off the wall move though because the excess weapons only appear when thrown. It reminds me of Jedis in SWG but of course, the lightsabre was thrown and retrieved due to the force.
Third edit: Tanks don't normally have an Invulnerability at level 10. I think this is a broken skill. By all means, have an invulnerability but it should be at a much higher level.
Fourth edit: I love how with Bulwark, The Tank uses the shield rims to strike. For once, The Devs have created the perfect shield move like real life. A shield bash is trash but shield punches (using the rims of shields) is realistic and much appreciated.
Rhuric wrote: » To finish with a question, how will threat work in PvP against other players? Is that something I should start another thread for discussing?
Neurath wrote: » Threat is a PvE Mechanic. I've had this discussion before. In other MMOs you had Threat and Aggravation. Aggravation was a PvP Mechanic and could lock players on the tank. I wouldn't expect a level 10 Tank to have such skills, the skill can be overpowered if not done correctly. It is difficult to gauge the issues I have. If these skills are taken to level 50 and augmented, I have no issues with them, taken in isolation at level 10 they seem misplaced. The Tank does need a solid CC, a stun or some form of PvP Taunt/Aggravate. None of the skills I've seen will make me hit a tank. I'd just run around the tank and wear them down. They can pull me closer and I can dance away. Edit: Spelling mistakes.
Asgerr wrote: » My only real issue was with Myrmidon. It honestly looked subpar compared to the others and breaks some of the feeling of being a sturdy powerful tank.