arsnn wrote: » I think they are confirmed to have lower carrying capacities, lower movement speed and less utility such as combat mechanics with cannons and such. Ships are also probably necessarily for high sea fishing and maybe for some underwater dungeons that might require air supply or some items that need to be transported by ship
Kionashi wrote: » I believe is confirmed that caravans can go trough water as well, so what is the difference between caravans and ships?
Kionashi wrote: » Considering how fast aquatic mounts seems to be, Im afraid wasting money and resources on ships would be pointless
Kionashi wrote: » arsnn wrote: » I think they are confirmed to have lower carrying capacities, lower movement speed and less utility such as combat mechanics with cannons and such. Ships are also probably necessarily for high sea fishing and maybe for some underwater dungeons that might require air supply or some items that need to be transported by ship I believe is confirmed that caravans can go trough water as well, so what is the difference between caravans and ships?
George Black wrote: » How great would be the naval content and how unique 1 out of the 8 classes would feel?
George Black wrote: » I dont like the aqua mounts for this excact reason.
Noaani wrote: » George Black wrote: » I dont like the aqua mounts for this excact reason. I still don't understand the issue. Naval combat will be more like sieges at sea than anything, and if you rock up to a siege without some sort of siege equipment, you aren't going to be that useful. Appearing in a naval battle on a mount, you are not going to be able to do anything. You are unlikely to be able to board an enemy ship, you will have no way of damaging one, you will likely be a one shot kill for anyone that bothers. Sure, you will be able to travel around the ocean faster than someone that can swim, but to what extent? You won't be able to carry much (as players can't carry much anyway), you won't be a threat to a caravan. All you can do is explore, and even that is likely to be slower than it would be if you were in a small fast boat. After spending a few years in Archeage with their naval content and ocean mounts, my concern is more along the lines of whether Intrepid will be able to make a place at all for ocean mounts, not the other way around.
Kionashi wrote: » Noaani wrote: » George Black wrote: » I dont like the aqua mounts for this excact reason. I still don't understand the issue. Naval combat will be more like sieges at sea than anything, and if you rock up to a siege without some sort of siege equipment, you aren't going to be that useful. Appearing in a naval battle on a mount, you are not going to be able to do anything. You are unlikely to be able to board an enemy ship, you will have no way of damaging one, you will likely be a one shot kill for anyone that bothers. Sure, you will be able to travel around the ocean faster than someone that can swim, but to what extent? You won't be able to carry much (as players can't carry much anyway), you won't be a threat to a caravan. All you can do is explore, and even that is likely to be slower than it would be if you were in a small fast boat. After spending a few years in Archeage with their naval content and ocean mounts, my concern is more along the lines of whether Intrepid will be able to make a place at all for ocean mounts, not the other way around. So Aquatic mounts are for individual transportation and caravans (since you need a mount to move your caravan) and ships are for battling.... wait a second....since you can't really fight while mounted, that means a caravan would probably need ships to defend itself while traveling at sea? that would make sense....
Voidwalkers wrote: » I suppose you can also differentiate ships & mounts by speed. e.g. let ships get a slower acceleration, but higher top speed. Also while mounts are purely for traveling, ships could see uses as a base of operation - for fishing etc. And who knows if they don't have krakens etc. that require a group of players on a ship to fight?
Noaani wrote: » I fail to see how people could think mounts would make ships irrelevent. The point of ships will largely be combat. You are not fighting against individual players, but against other ships manned by a number of players each. Riding a mount up to a ship to attack it is literally the same as bringing a knife to a gun fight.
Jam21 wrote: » Basically it will make the fact of building a ship and sailing it by solo player or a few players a "LOL NOOB" moment. Because all the players will just ride pink dolphins into battle or something.
daveywavey wrote: » . Why should it not be faster in-game? If you give all the benefits to the boats, then aquatic mounts become irrelevant. .