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A complementary leveling system beyond level cap?

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    Paragon levels in something like Diablo 3 always seemed like really lazy rewards for really boring content.
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    NoaaniNoaani Member, Intrepid Pack
    Beekeeper wrote: »
    Paragon levels in something like Diablo 3 always seemed like really lazy rewards for really boring content.

    Isn't that Blizzard games in general though?
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    imo, solid no for me on paragon levels.
    end game progression should be focused around the nodes and their creeps until an expansion allows for further progression in levels, nodes and creeps.
    gear, mounts and artisan skills obviously is in direct relation to these progressions.
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