Javionn wrote: » I have no idea if this has been talked about before, but I think PVP zones should be included inside Ashes of Creation. It should contain the rarest materials and also the hardest Mobs but also should be on par with PVE farming zones. The area should be 1 Item Loot PVP, meaning you have a chance at losing 1 piece of gear or item that is equipped as well as materials that have been farmed there, open to free loot meaning if you killed someone those drops can be stolen by someone else, and combat tag meaning you cannot leave the area or logout unless your combat tag expires. I feel like this could be a good RvR factor inside Ashes of Creation because it's a high-risk high reward system that lets you grind the rarest materials that are used to craft and or repair the rarest equipment but risk losing that rare item or gear that you have. it also encourages PVP and those who really like to PVP can test their skills, those who like to PK can do it here. Also, making the material/mob respawn times Slower than the normal respawn timer just so it's not so overpowered. I believe it should be added inside the game whether it's the start or later down the road because I know people would want to farm these areas and people will have extra gear now that there is gear degradation. what do you guys think?
The area should be 1 Item Loot PVP, meaning you have a chance at losing 1 piece of gear or item that is equipped as well as materials that have been farmed there, open to free loot meaning if you killed someone those drops can be stolen by someone else, and combat tag meaning you cannot leave the area or logout unless your combat tag expires.
xQuinnx wrote: » It doesn't matter... ATM 80% of the target audience for this game are people who do not want to PVP and don't want it forced on them in this style of game. The 1 thing WOW has always done the right way over its lifetime is to protect its PVE only players while making PVP appealing enough for those players to some times PVP if you want to without forcing it. I am not saying ashes has to divide the game into PVP and PVE elements but creating the game with a choice and not a forced situation is a far better system. If ashes refuse to make it a choice then the game will be far to niche and will struggle.
VmanGman wrote: » I’m sorry, but people like you are not welcome here.