George Black wrote: » Guild academy system: New player(account) joins guild. New player reaches milestones. Guild receives points that can use for cold hard but sweet ingame gold. At final milestone the academy member can either join or leave the guild. The more support the guild provides (grouping, gear, lessons/guides) the faster the pointa accumulate and the more gold the guild makes from helping new players that have fallen behind since they joined AoC many months after the release. Many games tried the mentor system, none was meaningful. Only gold can make ppl want to truly engage. Has to be for new accounts to avoid cheating. If ppl are willing to make new acvounts to cheat so be it.
VmanGman wrote: » George Black wrote: » Guild academy system: New player(account) joins guild. New player reaches milestones. Guild receives points that can use for cold hard but sweet ingame gold. At final milestone the academy member can either join or leave the guild. The more support the guild provides (grouping, gear, lessons/guides) the faster the pointa accumulate and the more gold the guild makes from helping new players that have fallen behind since they joined AoC many months after the release. Many games tried the mentor system, none was meaningful. Only gold can make ppl want to truly engage. Has to be for new accounts to avoid cheating. If ppl are willing to make new acvounts to cheat so be it. @George Black Yea that system doesn't sound like RMT/p2w at all. Pay $15 for a new account and get free gold. Let the developers do the developing please.
George Black wrote: » VmanGman wrote: » George Black wrote: » Guild academy system: New player(account) joins guild. New player reaches milestones. Guild receives points that can use for cold hard but sweet ingame gold. At final milestone the academy member can either join or leave the guild. The more support the guild provides (grouping, gear, lessons/guides) the faster the pointa accumulate and the more gold the guild makes from helping new players that have fallen behind since they joined AoC many months after the release. Many games tried the mentor system, none was meaningful. Only gold can make ppl want to truly engage. Has to be for new accounts to avoid cheating. If ppl are willing to make new acvounts to cheat so be it. @George Black Yea that system doesn't sound like RMT/p2w at all. Pay $15 for a new account and get free gold. Let the developers do the developing please. Mind your tone son. Who said that by paying $15 you automatically get enough in game gold to buy, let's say, a great item? Do you understand what the word MILESTONES (plural) means? In your suspicious and ill disposed mind you quickly jumped to the conclusion that a massive amount of gold would be available within a 5 min account sign up. Take your time and think about what people write about, before you jump in and start typing.
VmanGman wrote: » Make it so that the end game is achievable. I am worried that with their system of expanding the game by increasing levels and power, they will make the game less and less appealing for newer players. This endless power and level increase is why a game like WoW had to do a huge leveling revamp in Shadowlands. I really hope that Intrepid is aware of this issue that will certainly come with time and that they plan their post launch progression well and for the long term.
Merek wrote: » VmanGman wrote: » Make it so that the end game is achievable. I am worried that with their system of expanding the game by increasing levels and power, they will make the game less and less appealing for newer players. This endless power and level increase is why a game like WoW had to do a huge leveling revamp in Shadowlands. I really hope that Intrepid is aware of this issue that will certainly come with time and that they plan their post launch progression well and for the long term. Yes and no. I've played far too many MMO's where everything is achievable on a casual level. What's the point of playing this MMO if they turn it into another "easy access", everyone wins without actually putting in effort MMO? Like the other daily spamming, log-in once per day for your epic reward shit shows? There's a sweet spot between being easy to access and not being some spoon feeding garbage. This is a glaring issue with their idea for the combat system too, it rewards character investment, not player skill. I don't need to play well if I'm sitting at level cap and have a OHK nuke combo on my numpad. Hopefully Intrepid get it right, or it'll be another MMO sitting at the bottom of the abyss 1 year post launch.
Tacualeon wrote: » Ways to make friends through activities. Group activities and easy ways to socialize.
WhitneyHagasMatsumoto wrote: » Very romantic and embarrassing but ......😅 "Thanks for the help!" "Don't worry about it, have a great adventure!" I think these exchanges alone are enough to support a newcomer.