daveywavey wrote: » I don't think we know enough about the skills / augments yet to have any sort of clue.
halbarz wrote: » Cleric & Ranger combo -- pewpew heals :P
nilv wrote: » My +15 years of MMORPG experience says that it will be High Priest. If you don’t play it, you will be outside of the META and no one is going to take you into groups. Also you won’t be able to hunt alone with any of the healers. If you try, you will be ganked by groups of people and there is no way around that. So I would really suggest if you are interested in playing AoC start preparing your premade group of people and then just play with those people. Constant parties FTW! ⇻ theNILV ⇺
Noaani wrote: » PvP in Ashes is not going to be that mindless. Without an actual, real reason to want to kill a player, most people will leave others be.
daveywavey wrote: » Noaani wrote: » PvP in Ashes is not going to be that mindless. Without an actual, real reason to want to kill a player, most people will leave others be. You haven't met him. Trust me, there'll be reasons...!
Noaani wrote: » daveywavey wrote: » Noaani wrote: » PvP in Ashes is not going to be that mindless. Without an actual, real reason to want to kill a player, most people will leave others be. You haven't met him. Trust me, there'll be reasons...! That may be true, but one player isn't going to alter the behavior of every player in the game. I am going to be really interested to see how the game does go for people like this - I don't see them lasting more than the first month.
Noaani wrote: » That may be true, but one player isn't going to alter the behavior of every player in the game. I am going to be really interested to see how the game does go for people like this - I don't see them lasting more than the first month.
nilv wrote: » To be fair I did spend most of my life playing this game called Lineage 2. Which is pretty much exactly the system that AoC is trying to emulate.
Noaani wrote: » While you are right that the game is designed around meaningful PvP, the best, easiest description of what Intrepid mean by meaningful PvP would be anything that doesn't involve the corruption system. You're not the first person to come along here and see the surface similarities between karma from L2 and corruption. The systems are similar, but the details are very different, and the goal of each is very different.
mcstackerson wrote: » No, the corruption/flagging system is another system to encourage meaningful pvp.
Noaani wrote: » mcstackerson wrote: » No, the corruption/flagging system is another system to encourage meaningful pvp. Look at caravans and sieges. If you head out once a day, harvest until your inventory is full and then return home, a lost caravan represents 3 months worth of harvesting. If a metropolis loses a siege, that is likely to be over a thousand players that no longer have an in game home - that are now essentially nomads looking for somewhere to settle. Steven has talked many times about how this is the PvP he wants PvP players to focus on. But sure, adding a small amount of corruption to a PvP kill when the player isn't even fighting back makes it meaningful. Honestly, your line of thinking here simply doesn't square up with the games systems as we understand them.
mcstackerson wrote: » Just because there is less potential gain doesn't change the fact it's a system to encourage meaningful pvp.