Maezriel wrote: » pgt1027 wrote: » Maezriel wrote: » Adding them as a toggle should be easy enough...let those who want to just rip through the levels do so and those who'd rather take their time do that Can't agree with that. Not, at least, if exploration is supposed to be a part of the gameplay. Like I said, it's as if you had an FPS with an in-built aimbot. And what is an aimbot? It's almost universally thought of as a cheat, because it streamlines and automates a core element of the gameplay and thus gives those that use it an unfair advantage. The same goes with quest markers, they do the job of exploration for you just like an aimbot does the job of aiming for you. And once you allow cheats, they quickly become the new standard and anyone who isn't using them is playing sub-optimally. I mean, it's questing...not an auto-clicker for the boss fight I turn off breadcrumb trails and quest markers in every other game I play such as Skyrim and Fable b/c that's how I like to play, but there are times where I just want to turn off my brain and check things off the list so having the option is fine and doesn't affect your gameplay in the slightest
pgt1027 wrote: » Maezriel wrote: » Adding them as a toggle should be easy enough...let those who want to just rip through the levels do so and those who'd rather take their time do that Can't agree with that. Not, at least, if exploration is supposed to be a part of the gameplay. Like I said, it's as if you had an FPS with an in-built aimbot. And what is an aimbot? It's almost universally thought of as a cheat, because it streamlines and automates a core element of the gameplay and thus gives those that use it an unfair advantage. The same goes with quest markers, they do the job of exploration for you just like an aimbot does the job of aiming for you. And once you allow cheats, they quickly become the new standard and anyone who isn't using them is playing sub-optimally.
Maezriel wrote: » Adding them as a toggle should be easy enough...let those who want to just rip through the levels do so and those who'd rather take their time do that
pgt1027 wrote: » Maezriel wrote: » pgt1027 wrote: » Maezriel wrote: » Adding them as a toggle should be easy enough...let those who want to just rip through the levels do so and those who'd rather take their time do that Can't agree with that. Not, at least, if exploration is supposed to be a part of the gameplay. Like I said, it's as if you had an FPS with an in-built aimbot. And what is an aimbot? It's almost universally thought of as a cheat, because it streamlines and automates a core element of the gameplay and thus gives those that use it an unfair advantage. The same goes with quest markers, they do the job of exploration for you just like an aimbot does the job of aiming for you. And once you allow cheats, they quickly become the new standard and anyone who isn't using them is playing sub-optimally. I mean, it's questing...not an auto-clicker for the boss fight I turn off breadcrumb trails and quest markers in every other game I play such as Skyrim and Fable b/c that's how I like to play, but there are times where I just want to turn off my brain and check things off the list so having the option is fine and doesn't affect your gameplay in the slightest Skyrim and Fable are singleplayer games. This is a multiplayer game. This is, once again, if exploration is supposed to be a part of the gameplay. If you think that it's okay for players to essentially cheat through it, you're saying that it's not a part of the gameplay and therefore can be skipped entirely.
Maezriel wrote: » pgt1027 wrote: » Maezriel wrote: » pgt1027 wrote: » Maezriel wrote: » Adding them as a toggle should be easy enough...let those who want to just rip through the levels do so and those who'd rather take their time do that Can't agree with that. Not, at least, if exploration is supposed to be a part of the gameplay. Like I said, it's as if you had an FPS with an in-built aimbot. And what is an aimbot? It's almost universally thought of as a cheat, because it streamlines and automates a core element of the gameplay and thus gives those that use it an unfair advantage. The same goes with quest markers, they do the job of exploration for you just like an aimbot does the job of aiming for you. And once you allow cheats, they quickly become the new standard and anyone who isn't using them is playing sub-optimally. I mean, it's questing...not an auto-clicker for the boss fight I turn off breadcrumb trails and quest markers in every other game I play such as Skyrim and Fable b/c that's how I like to play, but there are times where I just want to turn off my brain and check things off the list so having the option is fine and doesn't affect your gameplay in the slightest Skyrim and Fable are singleplayer games. This is a multiplayer game. This is, once again, if exploration is supposed to be a part of the gameplay. If you think that it's okay for players to essentially cheat through it, you're saying that it's not a part of the gameplay and therefore can be skipped entirely. I'm saying equating it to cheating is a false analogy Questing is largely a solo to small party experience and players should be allowed to go at it how they see fit...questing is mostly for lore and story not end game items and abilities so there's no real loss to you if I want to quest w/ some markers guiding the way The only way it's remotely a loss is in the speed leveling sense and I don't think that's enough to completely warrant lack of help to those that would prefer it
pgt1027 wrote: » Why not add a function that allows you to automatically complete quests? It could be toggled off or on for whichever players want to use it or not. I think many people would disagree with such a thing on the principle that it's skipping gameplay. The normalization of quest markers has given people the impression that exploration isn't "real" gameplay and is, at best, a self-imposed challenge. And that's precisely what exploration is if you have a game with "optional" quest markers: a self-imposed challenge rather than a core element of the gameplay. I also don't really agree with the viewpoint that questing in general isn't a real part of the gameplay on the same level as high end raiding. I see questing as a legitimate part of the game, not a road bump to max level raiding and PVP.
Maezriel wrote: » pgt1027 wrote: » Why not add a function that allows you to automatically complete quests? It could be toggled off or on for whichever players want to use it or not. I think many people would disagree with such a thing on the principle that it's skipping gameplay. The normalization of quest markers has given people the impression that exploration isn't "real" gameplay and is, at best, a self-imposed challenge. And that's precisely what exploration is if you have a game with "optional" quest markers: a self-imposed challenge rather than a core element of the gameplay. I also don't really agree with the viewpoint that questing in general isn't a real part of the gameplay on the same level as high end raiding. I see questing as a legitimate part of the game, not a road bump to max level raiding and PVP. Please don't do that. Don't pull the same tired lazy technique that everyone on the internet does when having a conversation/debate...you know full well there's a difference between having a general area highlighted for a quest and having it auto-completed. I've never once said, or even suggested, that exploration isn't real gameplay...merely that some might have little to no interest in it and their ability to skip it/fast lane it has no bearing on you. I don't like crafting and will likely do nothing w/ it outside of farm some oddball materials and buy gear from other players...My lack of active crafting will have no effect on others and I'd never suggest to just have it removed and just have NPC merchants in it's place. On top of that there are multiple types of questing in AoC and for some of them, such as simple Events & Tasks, could work just fine w/ markers whereas deeper quest, such as Narrative and Epic, can forgo markers to encourage more exploration.
pgt1027 wrote: » I guess it should be noted that exploration is mostly an element of the questing experience, and no one is forcing anyone to go questing. If you don't want to explore, you can grind NPCs outside of town, that's a perfectly legitimate way of leveling up. But I don't think the questing experience needs to be tailored to grinders. If you wanna just go grind, go grind.