Shoelid wrote: » thoughts?
Noaani wrote: » Shoelid wrote: » thoughts? Nope. Want a PvP trump card? Have your friends be there at the start. Want to make some money? Pick up a profession.
@Shoelid wrote: I just think it would do more good than bad, and allow for some interesting politics and creativity
bigepeen wrote: » Why is this idea so pervasive? Is it because of warlocks in WoW? Another thread already has the same topic: https://forums.ashesofcreation.com/discussion/48470/large-scale-teleportation-and-sumoning-restriction-for-clases#latest
Maezriel wrote: » bigepeen wrote: » Why is this idea so pervasive? Is it because of warlocks in WoW? Another thread already has the same topic: https://forums.ashesofcreation.com/discussion/48470/large-scale-teleportation-and-sumoning-restriction-for-clases#latest Most modern MMO's (and games TBH) have a ton of fast travel, it makes sense people are on the fence w/ not having it
Maezriel wrote: » One of the main cornerstone of AoC's difficulty and the size/danger of it's world is in the logistics of getting enough people together in one place at the right time to sway a battle, hold a siege, defend a dungeon, etc. Being able to fast travel undermines that in a big way.
Enigmatic Sage wrote: » imo, there seems to be lots of traveling mechanics planned in it without adding classes in to the mix.
Shoelid wrote: » Enigmatic Sage wrote: » imo, there seems to be lots of traveling mechanics planned in it without adding classes in to the mix. This is a good point. Adding classes into the mix might be overcomplicating things.