bloodprophet wrote: » They had a player transmog effect in APOC you could turn in to a bed or a bush depending on which item you found. I would think the same ability that revealed stealthed players would work here.
Enigmatic Sage wrote: » so they turned bushes into a stealth mechanic for an MMORPG... interesting. I can see some MMORPGS following suit with something like that. Don't think it would suit all MMORPG's though. Stealth and stealth classes are one of those things that can make and/or break a PvP based game.
Vhaeyne wrote: » Enigmatic Sage wrote: » so they turned bushes into a stealth mechanic for an MMORPG... interesting. I can see some MMORPGS following suit with something like that. Don't think it would suit all MMORPG's though. Stealth and stealth classes are one of those things that can make and/or break a PvP based game. I don't know for sure that the LOL MMO would have bushes, but I just would bet heavily on it. Click bait title was just to get the topic going. I agree it would not suit every MMO, but I have thought since I first played LOL like a decade ago, the bushes were the best idea in the game. Ever since then I have been wondering why no MMO has taken the idea on.
Blandmarrow wrote: » Only issue I see is that wherever those bushes are positioned, everyone who does not want to engage in PvP will just avoid that space all together. Basically it creates a path players will follow because they know where people will be waiting.
Maup wrote: » I mean having bushes that requires you to get close to be able to see players inside is also a cool effect. Not sincerely entering the bush to check the players inside but getting close might work.
Voidwalkers wrote: » Would be interesting if Ashes also have bushes for camouflage. Exactly what one would need to ambush a caravan
Enigmatic Sage wrote: » In an action-interaction-reaction system (AIR) there could be lots of potential with effects for visibility and eyesight in and out of combat, especially with a stealth decay mechanic. example using weather interaction: using heat/fire abilities during the cold or wet weather effects to create fogs and steam vapours. same can be said for biome interaction if no significant seasonal change
Vhaeyne wrote: » Enigmatic Sage wrote: » In an action-interaction-reaction system (AIR) there could be lots of potential with effects for visibility and eyesight in and out of combat, especially with a stealth decay mechanic. example using weather interaction: using heat/fire abilities during the cold or wet weather effects to create fogs and steam vapours. same can be said for biome interaction if no significant seasonal change could be cool. I always liked how FFXI's weather was important. The next natural evolution of that would be things like what you are saying, Instead of just flat elemental buffs. Also I have played FFXIV for years and never once seen the weather do anything game changing. Yet the game acts like their is a weather system under the hood that does something. I hope that don't end up the case for ashes.https://ashesofcreation.wiki/Climate They say its going to do something.