Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
To start off, I don't know why you're suddenly so hostile.
You're right, they get to choose a playstyle up to a maximum, but they can't fully spec into their preferred playstyle, which is what I said.
They're literally stopping you from making the choice of going 100% TT or AC.
The definition of choice doesn't matter here.
It's like when you offer a child the choice of green beans or broccoli because you know they'd really choose ice cream if they could, and you're tricking them into not thinking about ice cream being a choice. I'm not saying here whether it's good or bad, all I did was point out that they don't have the choice you inferred they did.
I've gone in depth earlier in this thread about my opinions on their "forced hybrid" system so I won't rehash that here.
the green beans and broccoli analogy literally doesnt relate in anyway to the choice at hand
It's not an EXACT analogy, but it's close enough.
They're letting you choose up to 75% of your preferred playstyle, but not 100%.
The 100% would be the ice cream.
You could say "Oh they're LETTING us have up to 75% of our preferred playstyle!"
But really that only means they're not letting you play 100% of your playstyle.
Which is fine, but don't act like it's an amazing choice.
So i have a game that gathers my eso and wow friends. I prefer tab target but some skill shots would make the game more intresting and not that exhausting like wow in some cases.
The mix with tab targeting and action combat will be awesome in pvp
Tab targeting has become really boring to me over the past 15 years of playing and checking out different mmo's, I get why they do it and it's probably mostly from a technical standpoint not having to track projectiles in realtime etc.
I like to win a battle knowing that my reflexes, skillshots etc are better because I've trained them due to practicing instead of 'oh I won because I searched this min max build up and I just lock on some1 and destroy them pressing buttons in x order'.
I know people are going to be like 'why not play a MOBA then KEKW', well my friend, that's why MOBA's aren't dead even with 1 map for years. Landing skillshots is fun IMO
Ashes is obviously going to have a hybrid combat system and how much we all want it to be precisely how we want it, it is not going to happen. I think a hybrid combat system sounds interesting and unique and the thought that every player gets to choose how they want to play is intriguing. I do fear it's going to be hard to balance and it will become a clear meta what abilities to choose as action or tab, Pvpers is OBVIOUSLY going to play whats optimal and even in dungeons and raids you probably will have to spec a specific way to get invited to a decent group.
We have all heard it before in other games, "choose exactly how you want to play, mix and match whatever gear, skills, and weapons you want", it never ends that way. If you choose "wrong" abilities or "wrong" setup in any way you are far worse suited to compete with the metagamers that chooses all the "right" things to take. And we all know the heard follows whats meta.
And again as I said in my other comment I'm one of those players that want to be viable in most situations, mostly in the pvp aspect so im going to spec how i need too even if tab is more my prefered playstyle. I'm obviously very hyped and curius to see what they come up with either way. And I do hope it's going to be more situational and what you prefer how you spec your character rather than very clear cookie cutter builds.
And just some things I appreciate about tab combat is the control you have over the battlefield, as healer you can instaltly snipe heal someone in the front line and click someone in a sea of players or maybe click a player in your party window. Same with dps classes, you have very good control over what person takes damage and who does not, maybe someone you dont want to free from a stagger or root type ability that gets removed by damage. But then again i don't know how the overall combat is going to look like so just going of other tab mmos i've played.
With action combat I mostly appreciate the aoe aspect, to jump in a sea of enemies and go ham, swinging left and right and see people vanishing. Not so mush the "skillshots" people talk about. I'm afraid skillshots is not going to feel as rewarding as it can in a proper fps game like CS where a headshot is an instakill. It's prpbably going to be more of a 5-15 skillshot type of scenario but idk.
And even if it might be true that the skill ceiling is even higher with you having to aim your abilities it does not take away that tab combat have to be boring or easy. Having 30+ abilites to press in the right situation on the right target at the right time can feel amazing ones you have mastered that class. I usually think of it like sitting in an airplane cockpit and knowing exactly what each button does. If the argument for action combat is I want a higher skill cieling why not just add more things like the screen turns upside down each 10 seconds or you have to press a flying squirrel before you can continue attacking. The argument should be what feels more rewarding and fun. Because only having to press right abilities in the right situation on the right person is right there a huge skill cieling to begin with as y'all probably are familiar with.
Very hyped to jump in to the game and see for myself when the day comes either way.
Yea lets make a system that caters to 10% of the playerbase...
90% of the playerbase can play great in a TT system
10% will be great in a AC reflex, skillshot system.
0dbea148-8cb8-4711-ba90-eb0864e93b5f
Please don't come at me with 'underbelly feelings' made up statistics..
Unless you have some unique insight into the dev team's data, where did you get that 10% of the player base stuff? I've seen your comments in this thread and you obviously dislike action combat, which is fine but don't pull numbers out of nowhere to discredit other preferences, it's a bit disingenuous.
Ashes of Creation Apocalypse.i dont know the number of Players now. but this 10% seems legit.
Edit : https://steamcharts.com/app/1133430
The Game is closed allready , but you can see how many players playd it yeahrs ago
https://youtu.be/uRXerkL8kP8?t=45 One of my Favorite TT Games. Combat is a lot of fun .
I honestly have no idea what you are trying to say here, not trying to be mean.
AoC Apocolypse isn't active anymore too.
It was also just them trying out making action combat, and it should be considered pre-pre-alpha combat because of that. It's even possible that none of the combat seen in it could even be in the MMO final product.
I just wanted to illustrate that the combat system didn't attract a lot of players. yes it was all in a early version but i see the player numbers as an indicator against AC. imagine .. after a few months there were only 2-3 players left ON A ONLINE GAME. So you have to conclude that nothing in this game was fun.
therefore i support the statement that more people like the TT system. There is no game that has had significant success with an AC system.
don't get me wrong, AC has its advantages. But in my opinion the disadvantages predominate for the most parts. I see it more as a gimmick.
Straight up disregarding Tera and BDO mate, come on.
Aren't we all sinners?
This is literally data from the APOC wiki: (it came to steam a year later when every1 was already probably done with it and on march 10, 2020 the test ENDED)
Statistics from the December 2018 testing of Ashes of Creation Apocalypse.[26]
There were 86,000 registered logins from unique accounts.[27][28]
There were 16,000 daily active users (DAU).[29]
There were approximately 3 - 4,000 concurrent users each day.[30]
I would not call that underwhelming. Also it's tests for very isolated scnenarios so obv. people will drop off because you can't really progress and w/e.
To be fair I don't think you've done your homework or else you would know that the steamcharts stats are from a literally dead test client that people fire up (for some reason) probably now and then.
haha , yea sry but its not a significant success in my opinion.
I don't know where this data comes from, according to Google, the game was released in 24. Sep 2019. maby, do you mean the first test phases? of course numbers fluctuate.
I played the game myself and couldn't find a match. and I just gave up after 2-3 days.
Interesting, would you mind sharing your idea of "significant success".
Aren't we all sinners?
He said the Apoc wiki
It literally took me 2 minutes to find it, it took no effort at all.
Its esport.
PvP tournaments and how mutch peopel go into it / how many players want PvP.
And i see mutch more TT Games whit larger PvP Base then AC Games.
Okey, but the release was at 2019
So?
Quite a niche and arbitrary method of measuring a mmorpg success as most of them don't have major emphasis in PvP tournaments.... And personal bias doesn't help alot...
I would go for something more meaningful and general like popularity and revenue.
In which you would find 3 action combat mmorpgs(BDO, Tera and Blade and Soul) in the Top 10 in past years....
Aren't we all sinners?
AoC is supposed to be an open world PvP game and the focus is more on PvP than in any other game. Sure the listed games are not bad in terms of numbers, but personally I miss this PvP aspect, which is very important at AoC. This is where my opinion comes from. This is my experience that I have made.
I'm not saying that it wouldn't work, we don't know what the system will look like in the end. From my point of view, it would be better to deal directly with the TT system if you had to choose between the two.
Of course there is great interest in people who have alpha or beta access. and the numbers reflect phases, not the whole year. So it's better to look at the general release. You can see how many people showed interest in the game, how long they remained interested and in the end how well the game attracted fans. and that looked very bad for years.
An MMO that is an e-sport?
WOW is not even a successful e-sport.
So tell me, what MMORPG is a successful e-sport? Nothing comes to mind.
This is my personal feedback, shared to help the game thrive in its niche.
compared to other mmos.
let's be real, mmos are dying. If we look at the numbers of players in the past compared to today, then we cannot speak of success. even wow has lost around 50% of players.
The players mainly play PvE, one of the reasons New World was redesigned.
Which is why I think it is perfectly reasonable for Intrpid to take a risk on whatever combat system they want. The only way to breath life into the genre is to try fresh new ideas. The hybrid combat style Ashes is trying has not been done before. Not in the way proposed by Intrepid. Personally I really want to see a system where I build a character that uses AC and TT skills. As someone who has played nearly everything, the system excites me.
This is my personal feedback, shared to help the game thrive in its niche.