Vhaeyne wrote: » In games like Ashes I feel that a long leveling grind is required as a barrier to entry to access all of the content a game has to offer for a class/profession. If there is little work or effort required to make alts than everyone will have a alt for everything. It is worst in a game like Ashes because you could just make characters for specific tasks and then transfer things around since nearly no items are character bound. This would hurt the economy and reduce some of the social aspects of the game. Another issue is that if you can just create max level characters all day, your name means nothing. If you piss off the wrong people that is fine. Just roll another toon and all is forgotten. This destroys some social dynamics that come from your character having to establish a name for themselves. Remember name changes will never be a thing in Ashes. I strongly feel that leveling as a barrier to entry is necessary to prevent people from being able to quickly get to a point where they can do everything for themselves and keep player name identity important. This is a Risk Vs Reward Open World Focused game. People need to be able to recognize other players names in the world and react accordingly. You should not easily be able to just abandon all of the work you have put into making a name for yourself when you act up.
Saedu wrote: » Vhaeyne wrote: » In games like Ashes I feel that a long leveling grind is required as a barrier to entry to access all of the content a game has to offer for a class/profession. If there is little work or effort required to make alts than everyone will have a alt for everything. It is worst in a game like Ashes because you could just make characters for specific tasks and then transfer things around since nearly no items are character bound. This would hurt the economy and reduce some of the social aspects of the game. Another issue is that if you can just create max level characters all day, your name means nothing. If you piss off the wrong people that is fine. Just roll another toon and all is forgotten. This destroys some social dynamics that come from your character having to establish a name for themselves. Remember name changes will never be a thing in Ashes. I strongly feel that leveling as a barrier to entry is necessary to prevent people from being able to quickly get to a point where they can do everything for themselves and keep player name identity important. This is a Risk Vs Reward Open World Focused game. People need to be able to recognize other players names in the world and react accordingly. You should not easily be able to just abandon all of the work you have put into making a name for yourself when you act up. Just shift the grind from the leveling to the actual end game content (professions, gear, etc). Leveling feels antiquated. perhaps a quick 1 - 20 levels that can be done in ~5 hours to help you get used to your classes abilities, but you don't really need more than that. If the leveling has to be there to be a gate for end game systems, then it sounds like the end game systems are not strong. Also, a leveling curve, even if steep, will not stop alts. Alts are a good thing for a game as well. It gives people variety in gameplay. For PvP it also helps you better understand how the classes you are going up against work.
Saedu wrote: » Just shift the grind from the leveling to the actual end game content (professions, gear, etc). Leveling feels antiquated. perhaps a quick 1 - 20 levels that can be done in ~5 hours to help you get used to your classes abilities, but you don't really need more than that. If the leveling has to be there to be a gate for end game systems, then it sounds like the end game systems are not strong. Also, a leveling curve, even if steep, will not stop alts. Alts are a good thing for a game as well. It gives people variety in gameplay. For PvP it also helps you better understand how the classes you are going up against work.
McShave wrote: » With so many ways to play this game and level your character, do we really need some arbitrary character level? If someone levels a character to 50 through combat, and another character to 50 by professions, then their level 50 really doesn't mean much.
daveywavey wrote: » Why does it not mean much?
Warth wrote: » Also, refering to it as character level seems somewhat wrong. Neither profession nor social activities/societies affect your "character level" Its much more akin to a combat level.
McShave wrote: » Warth wrote: » Also, refering to it as character level seems somewhat wrong. Neither profession nor social activities/societies affect your "character level" Its much more akin to a combat level. I may be wrong, but i remember Steven saying you gain xp with professions. But this is a good work around. Just have combat related xp contribute to your character level and this fixes my issue.