Kusaijshi wrote: » yea thats what i meant. If you are a the Main Raid Tank your skills are all speced with + aggro + defense This is completly useless in Group PVP ( yes more defense for the fulltank is useless since he just gets ignored then because his dmg output is to low)
Ramirez wrote: » Kusaijshi wrote: » yea thats what i meant. If you are a the Main Raid Tank your skills are all speced with + aggro + defense This is completly useless in Group PVP ( yes more defense for the fulltank is useless since he just gets ignored then because his dmg output is to low) You have played more games besides wow? Maybe try Albion online and check what a Fulltank can do in pvp, and how can you use aggro to use Mobs on your favor against players, tank just need another ability to clean aggro in battle and the ganker or whatever is done.... In nodes or clan wars fulltank will have the main role in front line doing engage, CCing the max players and leave the fight alive to regroup and do the same
Gbolt wrote: » I think some people are so used to having PvE and PvP almost as separate games, as they think all games must be like that:) Thing is, AoC is taking different approach here than most MMOs. There should be no PvE or PvP spec. There is one spec, because there is no separate PvE and PvP. Its PvX game where every aspect of a game is naturally mixed together instead of being artificially separated.
Vhaeyne wrote: » No to dual spec. Not for ashes.
Voidwalkers wrote: » I'd like to add that having NO dual specs also helps "breaking the meta" - Instead of having an (found on google) optimized PvE spec and an optimized PvP spec, you're now forced to make decisions and choices to come up with a spec that best suits YOUR needs (And this also would probably save you from being flamed or kicked when your party members find out you're not using the "meta" spec, when there's no "meta")