winner909098 wrote: » Plenty of players will pay tulnar to kill other tulnar to trigger the tulnarpocalypse.
Voidwalkers wrote: » Spreadsheets. Prepared to have lotssss of spreadsheets. Make sure you have someone who's good at managing spreadsheets. That's the lesson from Eve Online.
PoliceGirl wrote: » I and several other players are setting up a highly cooperative crafting department within our guild, The Dark Alliance. I need your 2cnts please! 1. What makes this kind of thing work? 2. What makes it break and fall apart? Any and every response, opinion, and ideas! Puh Leez
daveywavey wrote: » Voidwalkers wrote: » Spreadsheets. Prepared to have lotssss of spreadsheets. Make sure you have someone who's good at managing spreadsheets. That's the lesson from Eve Online. I think you could have put the word "spreadsheets" in there a few more times!
Alsop wrote: » Let your guild know that what gatherers and crafters do is probably the most important job on the guild, top tier crafters and gatherers are the core economy of major guilds on launching dates, wasting time and resources on them will make a huge diference, there are a lot of people who underestimate the gatherers and laugh at them calling them peasants or low gamers, ( if you wanna know what is hardcore gameplay experience try to be a gatherer without guild on a full loot open pvp game loaded with gankers). Focus on alchemy anc cokking, lower starting prices but stability over time due to the fact that they are consumables. A well managed crafting division can end up making 70-80% of the guilds income, and the gear gap on healers will make dungeons easier . Never tax gatherers if you are not going to give them something, or they will drop or stop gathering.
Ostaff wrote: » daveywavey wrote: » Voidwalkers wrote: » Spreadsheets. Prepared to have lotssss of spreadsheets. Make sure you have someone who's good at managing spreadsheets. That's the lesson from Eve Online. I think you could have put the word "spreadsheets" in there a few more times! Screw spreadsheets.. a true dedicated crafter would have made themselves an online/offline app for managing their crafting needs.
Voidwalkers wrote: » Ostaff wrote: » daveywavey wrote: » Voidwalkers wrote: » Spreadsheets. Prepared to have lotssss of spreadsheets. Make sure you have someone who's good at managing spreadsheets. That's the lesson from Eve Online. I think you could have put the word "spreadsheets" in there a few more times! Screw spreadsheets.. a true dedicated crafter would have made themselves an online/offline app for managing their crafting needs. Then their crafter guild's recruiting post will be like ..... !!!!! We Want YOU m9^O^ !!!!! !!!!! Guild XXXX is looking for a master programmer AND data scientist !!!!! Requirements: - Primary archetype: whatever - Secondary archetype: doesn't care - Profession: Decent at any gathering/processing/crafting - Playstyle: Industrial minded, has a strong passion for crafting and making $. RL Requirements: - Decent programming skills, language doesn't matter much nowadays. Java, python, C# whatever. As long as it's not php. - Excellent GUI design skills, we've had enough terrible UIs around. - Can maintain & manage a database, and design one with a proper schema. No crowding everything into one table plz. Even better if you have a server or have rented a virtual one to host it. - Experience with data visualization & familiar with the necessary libs, e.g. matplotlib - Strong data analysis skills. We're looking for someone who can gather sales, inventory & logistics data & use it to: 1. Figure out the optimal production lineup 2. Figure out which items are frequently sold together, and hence the optimal player stall item lineup 3. Optimize our supply chain, minimize cost & risk. Hmmmmmmm. No, I'm not applying. - - - - - - - - - - Ok jokes (trolling) aside, imo Ashes will probably need an API (which I remember the devs said they won't provide) if anyone wants to write any meaningful apps or tools beyond simple data / inventory management ... But I'm against having an API like Eve's though. It ruins the fantasy feeling, like, completely.
Jxshuwu wrote: » Sounds like you tried being a gatherer in albion pvp zones on your own
Alsop wrote: » Jxshuwu wrote: » Sounds like you tried being a gatherer in albion pvp zones on your own I managed to do it on the early stages of black zone when hammer and sickle (the rusian aliance) got 44 black zone maps (more than half the black zone complete map), and they managed to do that only cause of his crafting division . Maan his 5 v 5 team went 7.2 when people started using 5.1. It was so fun to run away of 10+ rusian players chasing you cause you stole his t7.1 resources..... good times.