Hi! I'd like to discuss a topic that has taken my interest and hear your opinions on it. Me and a friend had a discussion about this, so i'd like to see a third view. For my explanation i'll use a dragon as an example as its easy and simple to understand.
[NOTE THAT ALL THIS IS JUST MY OPINION, WOULD LIKE TO DISCUSS IS ALL]
When a big world boss appears (in this case a dragon) and players from different groups and guilds and even solo players fight it, how should loot be distributed?
In my opinion, performance should be rewarded but participation and socializing should be rewarded too. Your personal drop table for the boss (and drop percentages) should differentiate from other players based on your parties performance with the exception of a single default drop that everyone gets.
Its sometimes frustrating for parties/players who put in more effort or are more skilled, and then don't get rewarded based on a RNG loot roll. On the flipside, its often frustrating for players who aren't as skilled yet to get absolutely nothing just because they aren't as good yet, and an RNG roll would work in their favor.
Let's say this dragon has a few drops;
- [Legendary] Dragontooth dagger
- [Rare] Dragonscale shield
- [Uncommon] Dragon-tooth (Resource, crafting material)
- [Common] Dragon scales (Resource, crafting material)
The party (or player?) with the highest {damage/heals/damage absorption} will be the only ones with a chance to get the [Legendary] Dragon-tooth dagger (Or a higher chance? /discuss).
The 2nd and 3rd parties or players will have a better chance at receiving the [Rare] Dragonscale shield
The parties or players that contributed the least, won't have (or have a lower) chance at receiving said drops, but will still be rewarded a chance to receive those items regardless. Not through a direct lucky drop, but through resources that you can craft into said items. They can receive the [Uncommon] Dragon-tooth to maybe in the future craft that [Legendary] Dragontooth dagger when they have the materials, or receive the [Common] Dragon scales to craft that [Rare] Dragonscale shield or maybe to craft some dragonscale armor.
I'd like to keep the rewarding feeling of having a rare drop, so ofcourse it wouldnt take a small amount of those resources, they'd need a bunch of those resources + additional resources they have grinded for. But even then, when those parties try their best, eventually they'll be rewarded for it regardless, this is especially important when its an uncommon event that you cant find every single day, you dont want to make them feel like they missed out on something amazing or rare. There's bound to be some players with lower end PCs who can't outperform the gaming gods on their 400fps ultra settings.
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As a quick sidenote, i personally would still love to have some rare weapons where there's only a few in the whole world, i just dont want that to happen for all higher tier items to reward the lower-end players. This is all speculation and idealization, i dont think for sure this is the best way of doing it, i just want to discuss this topic and see your views on it. It's interesting to talk about, hope you think so too.
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Sorry if its long, tried explaining it as compact as i could.
Thanks for reading

- A fellow AoC enthusiast.