I was trying to research other games with open world pvp dungeons, and the selection of games is quite limited. As far as I know, the choices are Lineage 2, Ultima Online, and Albion Online. All of these games are isometric or click to move type games, and none of them play the way Ashes plays.
I was watching this video, some pvp occuring in a dungeon in UO:
https://www.youtube.com/watch?v=PFH9Zg_pl_4
I also love the video they released showcasing a dungeon IS has worked on:
https://youtu.be/vI8DDBX7hD0?t=2522
I've been thinking about what kind of mechanics the game would need to make a successful open world pvp dungeon, but here are some ideas:
- Layout needs to be non-linear. If there is just one path to get to the end boss, then getting out after killing the last boss is a death sentence and you may lose some of what you got in the dungeon.
- Large rooms with much open space. Preferably there will be enough room for 2 groups to skirt around each other, ensuring there is an option to not engage.
- Scouting what is ahead or behind you will be very important. For this, either a very strong invis with sprint will be useful, or a spell like Eye of Kilrogg.
Intrepid has done a great job with the first 2 points, as seen in their dungeon video, and it's a bit too early in game development to know about the third point, I'm just having some fun here. Are there other examples of open world pvp dungeons? Also what kind of game mechanics/ ideas do you all think will make dungeoneering more fun.