Leonerdo5 wrote: » àà Maybe "contradictory" isn't the right word for it.
VmanGman wrote: » Noaani If you had played a sandbox MMORPG with open world PvP such as Albion Online, you would know that the holy trinity is very integral to the PvP setting. It is not a contradiction.
Once again, if you had played (and understood) a sandbox MMORPG, you would know that player driven content and drama is an awesome aspect of the game. Making friends and enemies is in many the core of the game. Some people will be your friends and some will be your enemies... there is no contradiction there.
I’ll give it to you that the family summon system is questionable. It makes sense why they would want it in the game, but there can obviously be some issues with it as well. We’ll have to see how it is implemented with respect to other systems. There really aren’t many contradictions in their design philosophies.
VmanGman wrote: » Noaani Holy Trinity & PvP: Albion most definitely adheres to the holy trinity. You have tanks (initiators/CC), DPS (clappers), and healers as well as some other roles such as supports and battle mounts. Just because you can build your ‘class’ based on your gear, it doesn’t mean that Albion doesn’t have tanks, DPS, and healers. The holy trinity is in no way contradictory to PvP. Also, I have no idea what games you’ve spent your time in.
Player Intrigue and Drama: I don’t see how any of that takes it our of the player’s hands. If you live in the same node as someone that you don’t like and your node is threatened by evil monsters, I would hope that you would put your differences aside and save the node. Enemies have always lived in the same city throughout history. It’s not an unheard of concept. If you really hate their guts that much, then leave the node and attack them. Why would you share a home with someone you hate that much?
I have no idea what you’re referring to with “Player agency yet not giving players information to make important decisions”. That is really vague and I feel like we will have plenty of information to make numerous important decisions.
We don’t know yet how difficult it will be to swap secondary classes, but it doesn’t seem like it will be on a whim. Also, you can’t go from necromancy to paladin... those belong to two different primary archetypes. Lastly, that is not a contradiction... allowing lore to be bent slightly for the sake of gameplay can be hardly considered a contradiction.
The fact that PvE is important and is intertwined with PvP is in no way a contradiction. In fact it is the core of many sandbox MMORPGs. People will aspire towards PvE content for many reasons including to get stronger for PvP. The fact that PvP will also be present is by no means a contradiction. Just because you don’t like or don’t understand something it doesn’t mean that it’s a contradiction.
Noaani wrote: » There have been four distinct times Intrepid have shared with us where they had a decision to make in regards to information made available to players. These four distinct times have been combat trackers, displaying character level, ability to see worn armor type when wearing cosmetics, and ability to inspect to see gear. In literally every single case, Intrepid have opted to take the route that offers no information to players.
Biccus wrote: » Noaani wrote: » There have been four distinct times Intrepid have shared with us where they had a decision to make in regards to information made available to players. These four distinct times have been combat trackers, displaying character level, ability to see worn armor type when wearing cosmetics, and ability to inspect to see gear. In literally every single case, Intrepid have opted to take the route that offers no information to players. But you can see the player level. You can see the armour type (its a buff but it's still for you to see)