I was re-watching a streamer's reaction and input on a castle siege video and they made a good point regarding a potential snowballing effect when it comes to the idea of increasing rewards the longer a castle is defended. I thought it may be a good idea, to combat this, if there would be a way for the monsters originally inhabiting the castle (for instance) attack along side sieging guilds as a way to stack the difficulty of the defending guild. Basically, would adding a scaling difficulty to defense of a castle be a good idea to limit the potential of one or two large guilds dominating a server? Just a thought I had in the moment and wanted to share. Looking forward to the alpha and more! So exciting