Warth wrote: » disagreed. We don't need garbage lying pn the floor. #NoTrash, #NoLittering
Vhaeyne wrote: » Here is what the new death animation showed me. It showed me that realism is not as high of a priority as I initially thought. The game seems more like Lineage2, Aion, and Tera with the whimsical take on high fantasy. Which is fine if that is what IG wants. The style don't bug me, its just not my favorite.
Kionashi wrote: » Vhaeyne wrote: » Here is what the new death animation showed me. It showed me that realism is not as high of a priority as I initially thought. The game seems more like Lineage2, Aion, and Tera with the whimsical take on high fantasy. Which is fine if that is what IG wants. The style don't bug me, its just not my favorite. I mean...they showed mages trowing fireballs from day 1...of course this wasn't going to be realistic...
Marcet wrote: » I think its better if you can actually see the dead bodies and identify their gear, not just piles of ashes, but it's ok they can keep it.
Vhaeyne wrote: » Kionashi wrote: » Vhaeyne wrote: » Here is what the new death animation showed me. It showed me that realism is not as high of a priority as I initially thought. The game seems more like Lineage2, Aion, and Tera with the whimsical take on high fantasy. Which is fine if that is what IG wants. The style don't bug me, its just not my favorite. I mean...they showed mages trowing fireballs from day 1...of course this wasn't going to be realistic... Obviously... What I mean is that you can suspend disbelief if a fantasy or sci-fi setting plays by a set of rules. The closer that set of rules is to our own reality, the more realistic it is to me. The death animation that we have now seems to be aliened further from the rule set of the real world. To me that makes it more whimsical that I thought they were trying to be. Since I thought the game world was based off of Stevens own D&D setting, I thought Ashes would follow the illusion of realism D&D is known for in most setting. This is not a disappointment to me, it just sets my expectations of how much realism to expect lower. Again, not a deal breaker, just not my style.
VmanGman wrote: » Marcet wrote: » I think its better if you can actually see the dead bodies and identify their gear, not just piles of ashes, but it's ok they can keep it. Thank you for giving the developers permission to keep it.
Marcet wrote: » VmanGman wrote: » Marcet wrote: » I think its better if you can actually see the dead bodies and identify their gear, not just piles of ashes, but it's ok they can keep it. Thank you for giving the developers permission to keep it. It's okay you can try to diminish people who have their own opinion. Have a good day man.
Dreoh wrote: » People turning to ash isn't as far out there as you're making it out to be. It's literally just one lore mechanic. Sure the players don't collapse to the ground all splayed out as a cold corpse, but player characters tend to be special in all settings. NPC's and mobs have regular death animations as we've seen already.
VmanGman wrote: » It’s actually based on a Pathfinder campaign. Not a D&D one. Also, it was very clear from the beginning that he created his own universe and was using the Pathfinder rule set to play the campaign. The setting of these campaigns can be different every time based on who the DM is and what campaign he/she wants to build. There is no such thing as a more realistic norm. The DM determines where they want to take the campaign and especially so when it’s a custom made one such as Steven’s. So I’m not sure why you had the expectation that you had.
VmanGman wrote: » @Vhaeyne All I’m saying is that you’re making a lot of speculation regarding a custom made campaign. I don’t understand your expectation... it’s a custom made campaign... he can do whatever he wants with it. It’s just odd for you to claim that it’s weird and unexpected to see what they’re doing with the death lore.
Vhaeyne wrote: » VmanGman wrote: » @Vhaeyne All I’m saying is that you’re making a lot of speculation regarding a custom made campaign. I don’t understand your expectation... it’s a custom made campaign... he can do whatever he wants with it. It’s just odd for you to claim that it’s weird and unexpected to see what they’re doing with the death lore. I have seen a lot of custom campaign settings in my day. I can't recall anyone changing it so your corpse is dust. Never said he could not do what he wants, that is what is great about custom world building. Like I said, what people normally change about death, is where your soul goes and how hard it is to bring that soul back to the material plane. The fact that Verra is this universes material plane makes the death animation even stranger to me. Normally the idea behind a material plane is that it is a place that is most in line with a human centric understanding of the universe. Other planes are the places where more whimsical and unexpected things can happen. So yes my original expectation of Verra was that it was not so whimsical. This whole death animation thing has shown me that it is more whimsical than I thought. Which is fine. It also explains the over the top animations every chance they get.
VmanGman wrote: » This is actually ridiculous. You’re arguing that a custom made world is too custom made. Alright my man. Have a good one.
FuryBladeborne wrote: » It seems Pathfinder is generally more weird.